SRD5:Lizardfolk
| Lizardfolk | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium Humanoid (Lizardfolk), Neutral | ||||||||||||
| Armor Class: 15 (natural armor, shield) | ||||||||||||
| Hit Points: 22 (4d8+4) | ||||||||||||
| Speed: 30 ft., swim 30 ft. | ||||||||||||
| ||||||||||||
| Skills: Perception +3, Stealth +4, Survival +5 | ||||||||||||
| Senses: passive perception 13 | ||||||||||||
| Languages: Draconic | ||||||||||||
| Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesHold Breath. The lizardfolk can hold its breath for 15 minutes. ActionsMultiattack. The lizardfolk makes two melee attacks, each one with a different weapon. |
Unofficial Descriptions:
Lizardfolk are reptilian humanoids with tails that are about half the length of their body.[1]
A lizardfolk is usually 6 to 7 feet tall with green, gray, or brown scales. Its tail is used for balance and is 3 to 4 feet long. A lizardfolk can weigh from 200 to 250 pounds.[2]
Sources
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast.
- User: Rlyehable. Licensed: CC-BY-SA. ↑
- Wizards RPG Team. SRD v3.5 (3.5e) (2003). Wizards of the Coast. Licensed: OGL ↑
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Monster data +
Lizardfolk (Sort Text: Lizardfolk AAA Common 5e, Size: Medium, Type: Humanoid, Subtypes: Lizardfolk, Alignment: Neutral, HP: 22, CR: 1/2, Features: Hold Breath • Multiattack • Bite • Heavy Club • Javelin • Spiked Shield, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)
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