SRD5:Tarrasque

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Tarrasque [SRD5 OGL/CC-BY][1] [2] [3] [4][5]
Gargantuan Monstrosity  (Titans), Unaligned
Armor Class: 25 (natural armor)
Hit Points: 676 (33d10+330)
Speed: 40 ft.
Str Dex Con Int Wis Cha
30 (+10) 11 (+0) 30 (+10) 3 (-4) 11 (+0) 11 (+0)
Saving Throws: Int +5, Wis +9, Cha +9
Damage Immunity: fire, poison; bludgeoning, piercing, and slashing from nonmagical attacks.
Condition Immune: charmed, frightened, paralyzed, poisoned
Senses: blindsight 120 ft., passive perception 10
Languages:
Habitat: Hill, Mountain, Underdark, Underground
Challenge: 30 (155,000 xp)Proficiency Bonus (PB): +9

Features

Legendary Resistance (3/Day). If the tarrasque fails a saving throw, it can choose to succeed instead.

Magic Resistance. The tarrasque has advantage on saving throws against spells and other magical effects.

Reflective Carapace. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.

Siege Monster. The tarrasque deals double damage to objects and structures. 

Actions

Multiattack. The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite.

Bite. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (4d12+10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can't bite another target.

Claws. Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 28 (4d8+10) slashing damage.

Horns. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 32 (4d10+10) piercing damage.

Tail. Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 24 (4d6+10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.

Frightful Presence. Each creature of the tarrasque’s choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the tarrasque’s Frightful Presence for the next 24 hours.

Swallow. The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite’s damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) acid damage at the start of each of the tarrasque’s turns.

If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone. 

Legendary Actions

The monstrosity can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The monstrosity regains spent legendary actions at the start of its turn.

Attack. The tarrasque makes one claw attack or tail attack.

Move. The tarrasque moves up to half its speed.

Chomp (Costs 2 Actions). The tarrasque makes one bite attack or uses its Swallow.

End of the SRD5 material

Unofficial Description: The tarrasque is an unbelievably huge, spiny, dinosaur-like creature.

 [SRD3 OGL] [6] 
 3.5e lore 
The tarrasque is 70 feet long and 50 feet tall, and it weighs about 130 tons.

Sources and Notes

  1. SRD5:
  2. also published in — Christopher Perkins, et. al.. Monster Manual (5e) (5e 2014) (2014-09-30). Wizards of the Coast. p. 286.
  3. Habitat — Not part of the SRD5.
  4. habitat - Dungeon Master's Guide (5e) p.302-305
  5. habitat (Underground) - (unofficial) user:Rlyehable
  6. Wizards RPG Team. SRD v3.5 (3.5e) (2003). Wizards of the Coast. Licensed: OGL.

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Monster data +

Tarrasque (Sort Text: Tarrasque 5e, Size: Gargantuan, Type: Monstrosity, Subtypes: Titan, Alignment: Unaligned, HP: 676, CR: 30, Features: Legendary Resistance Magic Resistance Reflective Carapace Siege Monster Multiattack Bite Claws Horns Tail Frightful Presence Swallow, Legendary: Yes, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)

SRD-OGL v5.1 Contrigubtions +

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Protection from Evil and Good, Protection from Poison, Pseudodragon, Ptah, Purify Food and Drink, Purple Worm, Quarterstaff, Quasit, Quipper, Race, Racial Spell, Raise Dead, Rakshasa, Ranger, Rapier, Rat, Raven, Ray of Enfeeblement, Ray of Frost, Re-Horakhty, Red Dragon Wyrmling, Reef Shark, Regenerate, Reincarnate, Remorhaz, Remove Curse, Repelling Blast, Resilient Sphere, Resistance Spell, Rest, Restorative Ointment, Restrained, Resurrection, Reverse Gravity, Revivify, Rhinoceros, Riding Horse, Ring of Animal Influence, Ring of Djinni Summoning, Ring of Elemental Command, Ring of Elemental Command/Air, Ring of Elemental Command/Earth, Ring of Elemental Command/Fire, Ring of Elemental Command/Water, Ring of Evasion, Ring of Feather Falling, Ring of Free Action, Ring of Invisibility, Ring of Jumping, Ring of Mind Shielding, Ring of Protection, Ring of Regeneration, Ring of Resistance, Ring of Shooting Stars, Ring of Spell Storing, Ring of Spell Turning, Ring of Swimming, Ring of Telekinesis, Ring of the Ram, Ring of Three Wishes, Ring of Warmth, Ring of Water Walking, Ring of X-ray Vision, Robe of Eyes, Robe of Scintillating Colors, Robe of Stars, Robe of the Archmagi, Robe of Useful Items, Roc, Rock Gnome, Rod of Absorption, Rod of Alertness, Rod of Lordly Might, Rod of Rulership, Rod of Security, Rogue, Rope of Climbing, Rope of Entanglement, Rope Trick, Roper, Rug of Smothering, Rust Monster, Saber-Toothed Tiger, Sabre-Toothed Tiger, Sacred Flame, Sahuagin, Salamander, Sanctuary, Satyr, Saving Throw, Scarab of Protection, School of Evocation, Scimitar, Scimitar of Speed, Scorching Ray, Scorpion, Scout NPC, Scrying, Sculptor of Flesh, Sea Horse, Secret Chest, See Invisibility, Seeming, Seizure, Sending, Sentient Magic Item, Sequester, Set, Sewer Plague, Shadow, Shambling Mound, Shapechange, Shatter, Shield Guardian, Shield of Faith, Shield of Missile Attraction, Shield Spell, Shillelagh, Shocking Grasp, Shortbow, Shortsword, Shrieker, Sickle, Sif, Sight Rot, Sign of Ill Omen, Silence, Silent Image, Silvanus, Silver Dragon Wyrmling, Simulacrum, Size, Skadi, Skeleton, Sleep, Sleet Storm, Slimy Doom, Sling, Slippers of Spider Climbing, Slow, Sobek, Solar, Sorcerer, Sovereign Glue, Space, Spare the Dying, Speak with Animals, Speak with Dead, Speak with Plants, Spear, Specter, Spell, Spell Scroll, Spellcasting, Spellguard Shield, Sphere of Annihilation, Spider, Spider Climb, Spike Growth, Spirit Guardians, Spirit Naga, Spiritual Weapon, Spy NPC, Staff, Staff of Power, Steam Mephit, Stinking Cloud, Stirge, Stone Giant, Stone of Good Luck, Stone Shape, Stoneskin, Storm Giant, Storm of Vengeance, Stunned, Succubus, Suggestion, Sun Blade, Sunbeam, Sunburst, Surprised, Surtur, Swarm of Bats, Swarm of Insects, Swarm of Poisonous Snakes, Swarm of Quippers, Swarm of Rats, Swarm of Ravens, Sword of Life Stealing, Sword of Sharpness, Sword of Wounding, Symbol, System Reference Document, Talisman of Pure Good, Talisman of the Sphere, Talisman of Ultimate Evil, Tarrasque, Telekinesis, Telepathic Bond, Teleport Spell, Teleportation Circle, Thaumaturgy, The Fiend, Thief, Thief of Five Fates, Thirsting Blade, Thor, Thoth, Three-­Dragon Ante, Thrym, Thug NPC, Thunderwave, Tiefling, Tiger, Time, Time Stop, Tiny Hut, Titan, Tome of Clear Thought, Tome of Leadership and Influence, Tome of Understanding, Tongues, Tool, Transport via Plants, Trap, Treant, Tree Stride, Tribal Warrior NPC, Triceratops, Trident, Trident of Fish Command, Troll, True Polymorph, True Resurrection, True Seeing, True Strike, Tyche, Tyr, Tyrannosaurus Rex, Uller, Unconscious, Underwater Combat, Unicorn, Universal Solvent, Unseen Servant, Using Ability Scores, Vampire, Vampire Spawn, Vampiric Touch, Veteran NPC, Vicious Mockery, Vicious Weapon, Violet Fungus, Visions of Distant Realms, Voice of the Chain Master, Vorpal Sword, Vrock, Vulture, Wall of Fire, Wall of Force, Wall of Ice, Wall of Stone, Wall of Thorns, Wand, Wand of Binding, Wand of Enemy Detection, Wand of Fear, Wand of Fireballs, Wand of Lightning Bolts, Wand of Magic Detection, Wand of Magic Missiles, Wand of Paralysis, Wand of Polymorph, Wand of Secrets, Wand of the War Mage, Wand of the War Mage/+1, Wand of the War Mage/+2, Wand of the War Mage/+3, Wand of Web, Wand of Wonder, War Pick, Warding Bond, Warhammer, Warhorse, Warhorse Skeleton, Warlock, Water Breathing, Water Elemental, Water Walk, Way of the Open Hand, Weapon, Weasel, Web, Weird, Well of Many Worlds, Werebear, Wereboar, Wererat, Weretiger, Werewolf, Whip, Whispers of the Grave, White Dragon Wyrmling, Wight, Will-o'-Wisp, Wind Fan, Wind Walk, Wind Wall, Winged Boots, Wings of Flying, Winter Wolf, Winter Wolf, Wish, Witch Sight, Wizard, Wolf, Wondrous Item, Word of Recall, Worg, Wraith, Wyvern, Xorn, Young Black Dragon, Young Blue Dragon, Young Brass Dragon, Young Bronze Dragon, Young Copper Dragon, Young Gold Dragon, Young Green Dragon, Young Red Dragon, Young Silver Dragon, Young Silver Dragon, Young White Dragon, Zeus, Zombie, Zone of Truth