5e:Demogorgon
Deific Summary
Unofficial Description
Demogorgon is a demon lord. He commands the Gaping Maw, a layer of the Abyss. His usual appearance is a reptile-like torso, twin ape-like heads, tentacled arms, clawed feet, with a forked tail.
Demogorgon's Lair
Demogorgon makes his lair in a palace called Abysm, found on a layer of the Abyss known as the Gaping Maw.[6] [7]
Lair Actions
When fighting inside its lair, an demogorgon can use lair actions. On initiative count 20 (losing initiative ties), the demon lord takes a lair action to cause one of the following effects; the demon lord can’t use the same effect two rounds in a row:
- Darkness.
- Illusory Duplicate.
Regional Effects
The region containing Demogorgon’s lair is warped by his magic, creating one or more of the following effects:
These effects fade over the course of 1d10 days.
Demogorgon as a Creature
Demogorgon (Individual) (Pointer) [1] [2] [3] [10] [11] | ||||||||||||
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Huge Fiend (Demons, Demon Lords), Chaotic Evil | ||||||||||||
Armor Class: 22 (natural armor) | ||||||||||||
Hit Points: 464 (32d12+256) | ||||||||||||
Speed: 50 ft., swim 50 ft. | ||||||||||||
| ||||||||||||
Saving Throws: Dex +10, Con +16, Wis +11, Cha +15 | ||||||||||||
Skills: Insight +11, Perception +19 | ||||||||||||
Damage Resistances: cold, fire, lightning | ||||||||||||
Damage Immunity: poison; bludgeoning, piercing, and slashing that is nonmagical | ||||||||||||
Condition Immune: charmed, exhaustion, frightened, poisoned | ||||||||||||
Senses: truesight 120 ft., passive perception 29 | ||||||||||||
Languages: all, telepathy 120 ft. | ||||||||||||
Challenge: 26 (90,000 xp)Proficiency Bonus (PB): +8 | ||||||||||||
FeaturesInnate Spellcasting (OotA and MToF variants, Charisma). [12] ActionsMultiattack. Legendary ActionsThe fiend can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The fiend regains spent legendary actions at the start of its turn. |
Unofficial Description: Demon lord with two heads and tentacle arms.
Madness of Demogorgon
The OotA and MToF list a chart of madness effects associated with Demogorgon.
Cultists of Demogorgon
MotM describes a trait that may be added to the stat blocks of cultists of Demogorgon.
Sources and Notes
- Green Ronin, et. al.. Out of the Abyss (5e 2014) (2015). Wizards of the Coast. p. 236-237. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑ 1.0 1.1
- Wizards RPG Team. Mordenkainen's Tome of Foes (5e 2014) (2018-05-07). Wizards of the Coast. ISBN 978-0-7869-6624-0. p. 144-145. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑ 2.0 2.1
- Jeremy Crawford. Monsters of the Multiverse (5e 2014) (2022-05-17). Wizards of the Coast. ISBN 978-0786967872. p. 89-90. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑ 3.0 3.1
- Monster Mythology p. 88. (2e) Licensed: © TSR Inc. (used under 'fair use' clause) ↑
- domain (war, nature) — unofficial — user:Rlyehable Licensed: CC-BY-SA. ↑
- OotA p.236-237 ↑
- MotM p.89-90 ↑
- MotM manifestation only ↑
- OotA manifestation only ↑
- Errata Out of the Abyss ↑
- Variation (HP): The MotM variant has 464 hit points, the OotA version has more (496), and the MToF variant has less (406). ↑
- Variant (Spellcasting): The OotA and MToF variant's Innate Spellcasting was moved to the Spellcasting action in the MotM version. ↑ 12.0 12.1
- Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. ↑ 13.0 13.1 13.2 13.3
- Variant (Magic Weapons/Tentacle): The MotM variant does not have the Magic Weapons feature, but does force damage instead of bludgeoning for the Tentacle attacks. ↑ 14.0 14.1 14.2
- Variation (Tenatlce/Tail): The Oota variant does more damage than the MTof and MotM versions. ↑ 15.0 15.1
- Variation (Gaze): The choice of gaze effects in the MotM variant is different from the OotA and MToF versions; MotM replacing the Insanity Gaze with the Confusing Gaze. ↑ 16.0 16.1 16.2
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Monster data +
Demogorgon (Sort Text: Demon Demogorgon 5e, Size: Huge, Type: Fiend, Subtypes: Demon • Demon Lord, Alignment: Chaotic Evil, HP: 464, CR: 26, Features: Innate Spellcasting • Legendary Resistance • Magic Resistance • Magic Weapons • Two Heads • Multiattack • Tentacle • Gaze • Spellcasting, Legendary: Yes, Has Lair: Yes, NPC: Yes, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Varied • MM5 • OotA • MotM)