5e:Nightstalker/Sorcerer

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User Creation
Source: Rlyehable
Date Created: 2020-12-05
Status: 1st draft


Nightstalker is a sorcerous origin of the
Identifier must not contain quote, dot or null characters
class.

Nightstalker

You draw from the mystical studies of the Nightstalker discipline to confront and nullify the unnatural creatures of enmity.  

Enmity

When you choose this subclass at 1st level, you have enmity with a certain type of creature. Choose one of the following types: aberrations, celestials, constructs, dragons, fey, fiend, shapechanger, or undead. These are creatures of enmity.

You also learn to speak, read, and write one of the following languages: Abyssal, Celestial, Deep Speech, Draconic, Infernal, or Sylvan.
You may gain enmity with an additional type every 3rd level hereafter (4th, 7th, 11th, 14th, and 17th). You do not gain an additional language at these levels from this feature. 

Esoteric Knowledge

Beginning at 1st level, your esoteric knowledge grants you advantage on Intelligence and Wisdom skill checks that are related to creatures of enmity

TBD

At 6th level, 

Iron Resolve.

Beginning at 14th level, you gain proficiency is Wisdom saving throw. If you already have proficiency in this, you gain proficiency in either Intelligence or Charisma saving throws. 

Turn Creatures of Enmity

Starting at 14th you gain the ability to turn creatures of enmity. As an action, you present your holy symbol or item that is a bane to the creature (wolf's bane, cold iron, silver, etc.) and verbally censure the creature of enmity. Each creature of enmity that can see or hear you within 30 feet of you must make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Intelligence/Wisdom/Charisma modifier). If the creature fails its saving throw, it is turned. This lasts for 1 minute, or until it takes any damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the dodge action.

Once nightstalker uses this feature, he/she may not use it again until he/she finishes a short or long rest. 

TBD

Starting at 18th level,

Sources and Notes


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