5e:Jackalwere

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Monster Manual (5e)
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Jackalwere [1]
Medium Humanoid  (Shapechangers), Chaotic Evil
Armor Class: 12
Hit Points: 18
Speed: 40 ft.
Str Dex Con Int Wis Cha
Skills: Deception, Perception, Stealth
Damage Immunity: bludgeoning, piercing, and slashing  from nonmagical attacks[2] that aren't silvered.
Senses: passive perception 12
Languages: Common (can't speak in jackal form)
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2

Features

Shapechange.

Keen Hearing and Smell.

Pack Tactics.

Actions

Bite (Jackal or Hybrid Form Only).

Scimitar.

Sleep Gaze.

Sources and Notes

  1. Christopher Perkins, et. al.. Monster Manual (5e) (5e) (2014-09-30). Wizards of the Coast. p. 193. Licensed: © Wizards of the Coast (used under the 'fair use' clause).
  2. Wizards RPG Team. Errata Monster Manual (5e) v2.0 (5e) (2018). Wizards of the Coast. — universal replacement of "nonmatical weapons" with "nonmagical attacks".

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Monster data +

Jackalwere (Sort Text: Jackalwere 5e, Size: Medium, Type: Humanoid, Subtypes: Shapechanger, Alignment: Chaotic Evil, HP: 18, CR: 1/2, Features: Shapechange Keen Hearing and Smell Pack Tactics Bite Scimitar Sleep Gaze, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Monster Manual (5e))

Monster Manual (5e) Contrigubtions +

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