SRD5:Swarm of Quippers

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Swarm of Quippers [SRD5 OGL/CC-BY][1]
Medium Swarm  of Tiny Beasts (Quippers), Unaligned
Armor Class: 13
Hit Points: 28 (8d8-8)
Speed: 0 ft., swim 40 ft.
Str Dex Con Int Wis Cha
13 (+1) 16 (+3) 9 (-1) 1 (-5) 7 (-2) 2 (-4)
Damage Resistances: bludgeoning, piercing, slashing
Condition Immune: charmed, frightened, grappled, paralyzed, prone, restrained, stunned
Senses: darkvision 60 ft., passive perception 8
Languages:
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2

Features

Blood Frenzy. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can’t regain hit points or gain temporary hit points.

Water Breathing. The swarm can breathe only underwater. 

Actions

Bites. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.

Sources and Notes

  1. SRD5:

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  Open Game Content
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  CC-BY
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CC-BY-SA
This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Monster data +

Swarm of Quippers (Sort Text: Quippers Swarm 5e, Size: Medium, Type: Swarm, Subtypes: Beast Quipper, Alignment: Unaligned, HP: 28, Movement Type: Swim, CR: 1, Features: Blood Frenzy Swarm Water Breathing Bites, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 SRD-CC v5.1)

SRD-OGL v5.1, SRD-CC v5.1 Contrigubtions +

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