SRD5:Satyr

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Also see: 5e:Satyr
Satyr (right)
Augustin Hirschvogel
via Wikimedia Commons
Public Domain
Image not part of the SRD
Satyr [SRD5 OGL/CC-BY][1]
Medium Fey , Chaotic Neutral
Armor Class: 14 (leather armor)
Hit Points: 31 (7d8)
Speed: 40 ft.
Str Dex Con Int Wis Cha
12 (+1) 16 (+3) 11 (+0) 12 (+1) 10 (+0) 14 (+2)
Skills: Perception +5, Performance +6, Stealth +5
Senses: passive perception 12
Languages: Common, Elvish, Sylvan
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2

Features

Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects. 

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4+1) bludgeoning damage.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6+3) piercing damage.

End of the SRD5 material

Unofficial Description: Satyr are humanoids with horns and hairy legs that end in hooves.[2]

Satyr Pipes: Some satyrs have panpipes, and can play them for various magical effects.[3]

Sources

  1. SRD5:
  2. User: Rlyehable
  3. Christopher Perkins, et. al.. Monster Manual (5e) (5e 2014) (2014-09-30). Wizards of the Coast. p. 267.

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Monster data +

Satyr (Sort Text: Satyr 5e, Size: Medium, Type: Fey, Subtypes: Satyr, Alignment: Chaotic Neutral, HP: 31, CR: 1/2, Features: Magic Resistance Ram Shortsword Shortbow, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 SRD-CC v5.1)

SRD-OGL v5.1, SRD-CC v5.1 Contrigubtions +

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