5e:Water Weird

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Monster Manual (5e)
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Water Weird (Pointer) [1]
Large Elemental  (Water Elementals, Water Weirds), Neutral
Armor Class: 13
Hit Points: 58
Speed: 0 ft., swim 60 ft.
Str Dex Con Int Wis Cha
Damage Resistances: fire, bludgeoning, piercing, and slashing from nonmagical attacks.[2]
Damage Immunity: poison
Condition Immune: exhaustion, grappled, paralyzed, poisoned, restrained, prone, unconscious
Senses: blindsight 30 ft., passive perception 10
Languages: understands Aquan, but dosen't speak
Challenge: 3 (700 xp)Proficiency Bonus (PB): +2

Features

Invisible in Water.

Water Bond.

Actions

Constrict.

Unofficial Description: Snake-like water elemental

Sources and Notes

  1. Christopher Perkins, et. al.. Monster Manual (5e) (5e) (2014-09-30). Wizards of the Coast. p. 299. Licensed: © Wizards of the Coast.
  2. Wizards RPG Team. Errata Monster Manual (5e) v2.0 (5e) (2018). Wizards of the Coast. — universal replacement of "nonmagical weapons" with "nonmagical attacks".

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Monster data +

Water Weird (Sort Text: Weird Water 5e, Size: Large, Type: Elemental, Subtypes: Water Elemental Weird, Alignment: Neutral, HP: 58, CR: 3, Features: Invisible in Water Water Bond Constrict, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Monster Manual (5e))

Monster Manual (5e) Contrigubtions +

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