5e:Water Weird
| Water Weird (Pointer) [1] | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Large Elemental (Water Elementals, Water Weirds), Neutral | ||||||||||||
| Armor Class: 13 | ||||||||||||
| Hit Points: 58 | ||||||||||||
| Speed: 0 ft., swim 60 ft. | ||||||||||||
| ||||||||||||
| Damage Resistances: fire, bludgeoning, piercing, and slashing from nonmagical attacks.[2] | ||||||||||||
| Damage Immunity: poison | ||||||||||||
| Condition Immune: exhaustion, grappled, paralyzed, poisoned, restrained, prone, unconscious | ||||||||||||
| Senses: blindsight 30 ft., passive perception 10 | ||||||||||||
| Languages: understands Aquan, but dosen't speak | ||||||||||||
| Challenge: 3 (700 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesInvisible in Water. ActionsConstrict. |
Unofficial Description: Snake-like water elemental
Sources and Notes
- Christopher Perkins, et. al.. Monster Manual (5e) (5e) (2014-09-30). Wizards of the Coast. p. 299. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑
- Wizards RPG Team. Errata Monster Manual (5e) v2.0 (5e) (2018). Wizards of the Coast. — universal replacement of "nonmagical weapons" with "nonmagical attacks". ↑
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Monster data +
Water Weird (Sort Text: Weird Water 5e, Size: Large, Type: Elemental, Subtypes: Water Elemental • Weird, Alignment: Neutral, HP: 58, CR: 3, Features: Invisible in Water • Water Bond • Constrict, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Monster Manual (5e))
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