SRD5:Heal

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D&D 5e SRD5 OGL CC-BY ʰ 

Heal is a spell in 5th edition.

5e Spell Heal [SRD5 OGL/CC-BY] [1]
6th-level evocation
Casting Time: 1 action
Range:  60 feet
Components: V, S
Duration: Instantaneous
Scales: Yes
Casters: Cleric, Druid

Choose a creature [2] that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 10 for each slot level above 6th.

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.
  2. Rule Tip: You're a Creature. A creature is anything that belongs to one of the creature types listed in the introduction of the Monster Manual (5e). Player characters — including your character — are all creatures, and most of them are humanoids, one of the game’s types. - UA 2020 Subclasses Part 3.

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  CC-BY
This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Spell data +

Spell Level School Casting Range VSM VC CC Casters Canon Sources
Heal 6 Evocation Action 60 feet V S Cleric Druid Yes SRD-OGL v5.1
SRD-OGL v5.1 Contrigubtions +

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