5e:Kelubar

From Rlyehwiki
Revision as of 07:36, 13 October 2021 by Rlyehable (talk | contribs) (Created page with "<div class="grid-container-std"> <div class="bctop">{{backto|{{5ed|Demodand}}}}</div> <div class="notice"></div> <div class="badge">{{5epointer|Minsc and Boo's Journal of Vill...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
5e Pointer  + 
Minsc and Boo's Journal of Villainy
A pointer is a short summary that points to published material.

This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed CC-BY-SA.

Caution should be taken in editing this page.
Kelubar [1]
Medium Fiend  (Demodands), Neutral Evil
Armor Class: 17 (natural armor)
Hit Points: 97
Speed: 30 ft., fly 60 ft.
Str Dex Con Int Wis Cha
Saving Throws: Str, Con, Cha
Skills: Athletics, Insight, Persuasion
Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks. that aren't silvered
Damage Immunity: acid, fire, poison
Condition Immune: poisoned
Senses: darkvision 120 ft., passive perception 12
Languages:
  1. redirect: Template:5xlang,
  2. redirect: Template:5xlang
Habitat: Carceri
Challenge: 11 (7,200 xp)Proficiency Bonus (PB): +4

Features

Devil's Sight. [2] Magical darkness doesn’t impede the creature’s darkvision.

Freedom of Movement.

Innate Spellcasting.

Keen Smell. [2] The creature has advantage on Wisdom (Perception) checks that rely on smell.

Magic Resistance. [2] The creature has advantage on saving throws against spells and other magical effects.

Magic Weapons. [2] The creature’s weapon attacks are magical.

Reckless. [2] At the start of its turn, the creature can gain advantage on all melee weapon Attack Rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Sneak Attack (1/Turn).

Stench.

Actions

Multiattack.

Claws.

Bite.

Summon Reinforcements (Recharges after a short or long rest).

Reactions

Impossible Dodge. [3] When an attacker that the creature can see hits it with an Attack, the creature can use its reaction to halve [4] the attack’s damage.


Sources and Notes

  1. James Ohlen. Minsc and Boo's Journal of Villainy (5e 2014) (2021-10-05). Arcanum Worlds, Wizards of the Coast. p. 136. Licensed: © Wizards of the Coast.
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. 2.0 2.1 2.2 2.3 2.4
  3. identical wording to the Uncanny Dodge trait from SRD-OGL v5.1 Licensed: OGL.
  4. Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3.

Back to Main PageDnD5x5e (2014)MonsterFiendDemodand
Copyrighted - Fair Use

This matrerial is covered copyrighted. It it is presented here under the Fair Use clause. To distinguish it, these items will have this notice. If you see any page that contains copyrighted material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

This web page is Not in any way, shape, or form affiliated with the owner(s) of any copyright material presented on this page. Copyrights and trademarks for any books, films, and other promotional materials are held by their respective owners.



Monster data +

Not Found

Minsc and Boo's Journal of Villainy Contrigubtions +