5e:Ancient Dragon Turtle

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Dragon Turtle
Image by Nikolaj Potanin
via Mediawiki Commons
CC-BY-SA
Ancient Dragon Turtle [1]
Gargantuan Dragon  (Dragon Turtles), Neutral
Armor Class: 22 (natural armor)
Hit Points: 409
Speed: 30 ft., swim 60 ft.
Str Dex Con Int Wis Cha
Saving Throws: Dex, Con, Wis
Skills: Perception
Damage Resistances: cold, fire
Condition Immune: charmed, frightened, poisoned
Senses: trusight 120 ft., passive perception 21
Languages:
  1. redirect: Template:5xlang,
  2. redirect: Template:5xlang
Challenge: 24 (62,000 xp)Proficiency Bonus (PB): +7

Features

Amphibious.

Blessing of the Sea (Recharges after a short or long rest).

Innate Spellcasting (Variant). [2] [3]

Legendary Resistance (3/Day).

Unusual Nature.

Actions

Multiattack.

Bite. Melee Weapon Attack

Claw. Melee Weapon Attack

Tail. Melee Weapon Attack

Steam Breath (Recharge 5-6).

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

Attack.

Move.

Boiling Aura (Costs 3 Actions).

Mythic Actions

If the dragon turtle's Blessing of the Sea trait has activated in the last hour, it can use the options below as Legendary Actions.

Bite.

Armor of Storms (Costs 2 actions).

See Dragon Turtle fo description.

Innate Spellcasting: Monster Manual (5e) p. 86 provides rules for spellcasting. This is accessible to young and older dragons.

Dragon Turtle's Lair

[4] Dragon turtles make their lairs in underwater caves and coral reefs.

Lair Actions

[4] When fighting inside its lair, an dragon turtle can use lair actions. On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:

  • Blasting Current.
  • Entangling Kelp.
  • Steam Eruption.

Regional Effects

[4] The region surrounding a legendary dragon turtle's lair is altered by the dragon's magic, creating one or more of the following effects:

  • Diverting Currents.
  • Elemental Portals.
  • Hot Water.

If the dragon dies, these effects fade over the course of 1d10 days.

Sources and Notes

  1. James Wyatt, et. al.. Fizban's Treasury of Dragons (5e 2014) (2021-10-26). Wizards of the Coast. ISBN 978-0-7869-6730-8. p. 191. Licensed: © Wizards of the Coast.
  2. Variant rule. See: Dragon - Variant: Dragons as Innate Spellcasters - Monster Manual (5e) Licensed: © Wizards of the Coast.
  3. James Wyatt, et. al.. Fizban's Treasury of Dragons (5e 2014) (2021-10-26). Wizards of the Coast. ISBN 978-0-7869-6730-8. p. 110. Licensed: © Wizards of the Coast.
  4. FToD p.111-113 (used under 'fair use' clause).

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Monster data +

Ancient Dragon Turtle (Sort Text: Dragon Turtle Ancient 5e, Size: Gargantuan, Type: Dragon, Subtypes: Dragon Turtle, Alignment: Neutral, HP: 409, CR: 24, Features: Amphibious Blessing of the Sea Legendary Resistance Multiattack Bite Claw Tail, Legendary: Yes, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Fizban's Treasury of Dragons)

Fizban's Treasury of Dragons Contrigubtions +

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