SRD5:Grimlock
< Monster
| Grimlock | ||||||||||||
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| Medium Humanoid (Grimlocks), Neutral Evil | ||||||||||||
| Armor Class: 11 | ||||||||||||
| Hit Points: 11 (2d8+2) | ||||||||||||
| Speed: 30 ft. | ||||||||||||
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| Skills: Athletics +5, Perception +3, Stealth +3 | ||||||||||||
| Condition Immune: blinded | ||||||||||||
| Senses: blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive perception 13 | ||||||||||||
| Languages: — | ||||||||||||
| Challenge: 1/4 (50 xp)Proficiency Bonus (PB): +2 | ||||||||||||
| Blind Senses. The grimlock can't use its blindsight while deafened and unable to smell.
Keen Hearing and Smell. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell. Stone Camouflage. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. ActionsSpiked Bone Club. Melee Weapon Attack: +5 to hit, reach 5 ft. one target. Hit: 5 (1d4+3) bludgeoning damage plus 2 (1d4) piercing damage. |
Unofficial DescriptionThe grimlock is a degenerate, grey-white, subterranean, blind humanoid. |
| The material in this box is unofficial, and is not quoted from a SRD or published material. |
Sources
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