5e:Drow Matron Mother

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Mordenkainen's Tome of Foes
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Drow Matron Mother (Pointer) [1]
Medium Humanoid  (Elves, Drow), Neutral Evil
Armor Class: 18 (half plate)
Hit Points: 262
Speed: 30 ft.
Str Dex Con Int Wis Cha
Saving Throws: Con, Wis, Cha
Skills: Insight, Perception, Religion, Stealth
Condition Immune: charmed, frightened, poisoned
Senses: darkvision 120 ft., passive perception 21
Languages:
  1. redirect: Template:5xlang,
  2. redirect: Template:5xlang
Challenge: 20 (25,000 xp)Proficiency Bonus (PB): +6

Features

Fey Ancestry. [2] The drow has advantage on saving throws against being charmed, and magic can’t put the drider to sleep.

Innate Spellcasting.

Magic Resistance. [2] The drow has advantage on saving throws against spells and other magical effects.

Spellcasting (Cleric).

Sunlight Sensitivity. [2] While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. 

Actions

Multiattack.

Demon Staff. Melee Weapon Attack

Tentacle Rod. Melee Weapon Attack

Summon Servant (1/Day).

Bonus Actions

Lolth's Fickle Favor.

Legendary Actions

The humanoid can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The humanoid regains spent legendary actions at the start of its turn.

Demon Staff.

Compel Demon (Costs 2 Actions).

Cast a Spell (Costs 1-3 Actions).

Unofficial Description: Drow head of a noble house


Sources and Notes

  1. Wizards RPG Team. Mordenkainen's Tome of Foes (5e 2014) (2018-05-07). Wizards of the Coast. ISBN 978-0-7869-6624-0. p. 186-187. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. 2.0 2.1 2.2

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