5e:Dyrrn
a.k.a. The Corruptor, The Stealer of Thoughts, The Slithering Lord, The Foul Labyrinth
Dyrrn [1] | ||||||||||||
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Medium Aberration , Chaotic Evil | ||||||||||||
Armor Class: 21 (natural armor) | ||||||||||||
Hit Points: 325 | ||||||||||||
Speed: 40 ft., fly 40 ft. (hover) | ||||||||||||
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Saving Throws: Int, Wis, Cha | ||||||||||||
Skills: Arcana, History, Insight, Perception | ||||||||||||
Damage Resistances: poison, psychic | ||||||||||||
Condition Immune: blinded, charmed, exhaustion, frightened, poisoned, prone | ||||||||||||
Senses: Truesith 120 ft., passive perception 23 | ||||||||||||
Languages:
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Challenge: 24 (62,000 xp)Proficiency Bonus (PB): +7 | ||||||||||||
FeaturesAlien Mind. ActionsMultiattack. Legendary ActionsThe aberration can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The aberration regains spent legendary actions at the start of its turn. |
Dyrrn's Lair
Place of leftover flesh and bones of the daelkyr's sculpting.
Lair Actions
When fighting inside its lair, an dyrrn can use lair actions. On initiative count 20 (losing initiative ties), the aberration takes a lair action to cause one of the following effects; the aberration can’t use the same effect two rounds in a row:
- Corruption
- Tentacles from the ground
- Psychic damage
Regional Effects
A region containing a passage to Dyrrn's lair is warped in one or more of these ways:
- Plants and animals are physically twisted.
- Creatures' skin crawls.
- Humanoid succumb to "Madness of Dyrrn"
If Dyrrn dies, these effects fade away after 1d10 days.
Madness of Dyrrn
See {{pub|Eberron Rising from the Last War p.288
Sources
- Keith Baker, et. al.. Eberron Rising from the Last War (5e 2014) (2019-11-19). Wizards of the Coast. ISBN 978-0-7869-6689-9. p. 287-288. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑
- Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. ↑ 2.0 2.1
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Monster data +
Dyrrn (Sort Text: Dyrrn 5e, Size: Medium, Type: Aberration, Subtypes: Daelkyr, Alignment: Chaotic Evil, HP: 325, CR: 24, Features: Alien Mind • Legendary Resistance • Magic Resistance • Regeneration • Teleport • Multiattack • Tentacle Whip • Corruption • Extract Brain, Legendary: Yes, Has Lair: No, NPC: Yes, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Eberron Rising from the Last War)
67 articles
Alchemist, Artificer, Artillerist, Avassh, Battle Smith, Beasthide, Belashyrra, Bone Knight, Changeling NPC, Changeling Race, Clawfoot, Daelkyr, Dolgaunt, Dolgrim, Double-Bladed Scimitar, Dusk Hag, Dyrrn, Expeditious Messenger, Fastieth, Feather Token, Hashalaq Quori, Inspired, Inspired Common, Inspired Hashalaq, Inspired Kalaraq, Inspired Tsucora, Iron Defender, Kalaraq Quori, Kalashtar, Kalashtar NPC, Karrnathi Undead Soldier, Kyrzin, Lady Illmarrow, Living Burning Hands, Living Cloudkill, Living Lightning Bolt, Living Spell, Longtooth, Lord of Blades, Magewright, Mordakhesh, Orlassk, Radiant Idol, Rak Tulkhesh, Revenant Blade, Shifter NPC, Shifter Race, Steel Defender, Sul Khatesh, Swiftstride, Tarkanan Assassin, Tsucora Quori, Undying, Undying Councilor, Undying Soldier, Valaara, Valenar Animal, Valenar Animal/Ancestral Traits, Valenar Hawk, Valenar Hound, Valenar Steed, Warforged, Warforged Colossus, Warforged Soldier, Warforged Titan, Wildhunt, Zakya Rakshasa