SRD5:Acolyte NPC
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See Acolyte (disambiguation)
See Acolyte (disambiguation)
< NPC
| Acolyte (NPC) [SRD5 OGL/CC-BY] [1] [2] | ||||||||||||
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| Medium Humanoid (Any Race), Any Alignment | ||||||||||||
| Armor Class: 10 | ||||||||||||
| Hit Points: 9 (2d8) | ||||||||||||
| Speed: 30 ft. | ||||||||||||
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| Skills: Medicine +4, Religion +2 | ||||||||||||
| Senses: passive perception 12 | ||||||||||||
| Languages: Any one language (usually Common) | ||||||||||||
| Habitat: Urban | ||||||||||||
| Challenge: 1/4 (50 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesSpellcasting. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has the following Cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy ActionsClub. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage. |
Acolytes are junior members of a clergy, ususally answerable to a priest. They perform functions in a temple and are granted minor spellcasting power by their deities. [SRD5 OGL/CC-BY] [1]
Sources and Notes
- SRD5:
- Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL.
- Wizards RPG Team. SRD-CC v5.1 (5e 2014) (2024-05-09). Wizards of the Coast. Licensed: CC-BY.
- Note: Habitat is not part of the SRD5. ↑
- habitat - Dungeon Master's Guide (5e) p.302-305 ↑
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