5e:Griff Talsin

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Ghosts of Saltmarsh
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Griff Talsin (Individual) [1]

Lineage: Human
Class:
CR: 2 (450)
Alignment: Chaotic Evil
Affiliations: Priates
Tags:


Unofficial Summary: Griff Talsin poses as a merchant, but is actually a pirate captain and smuggler.

Griff Talsin (NPC) [1] [2] [3]
Medium Humanoid  (Humans, Pirates, Pirate Captains), Chaotic Evil
Armor Class: 14 (studded leather)
Hit Points: 45
Speed: 30 ft.
Str Dex Con Int Wis Cha
Skills: Athletics, Intimidation
Senses: passive perception 10
Languages: Any one language (usually
  1. redirect: Template:5xlang)
Habitat: Coastal, Urban
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2

Features

Flourish.

Sea Legs.

Actions

Multiattack.

Hand Crossbow. Ranged Weapon Attack

Longsword. Melee Weapon Attack

Reactions

Shape Up, Ye Dog (2/Day).


Found in Adventures


Sources and Notes

  1. Mike Mearis. Ghosts of Saltmarsh (5e 2014) (2019). Wizards of the Coast. p. 144, 247. (Tammeraut's Fate (5e)) Licensed: © Wizards of the Coast (used under 'fair use' clause). 1.0 1.1
  2. Griff uses the Pirate Captain/GoS stat block from GoS p.247.
  3. habitat - unofficial. [user]

Back to Main PageDnD5x5e (2014)RaceHuman
Back to Main PageDnD5x5e (2014)MonsterNPCPirate
Back to Main PageDnD5x5e (2014)MonsterNPC
Back to Main PageDnD5x5e (2014)MonsterIndividual

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Monster data +

Griff Talsin (Sort Text: Griff Talsin 5e, Size: Medium, Type: Humanoid, Subtypes: Human Pirate Pirate Captain, Alignment: Chaotic Evil, HP: 45, CR: 2, Features: Flourish Sea Legs Multiattack Hand Crossbow Longsword Has Lair, Has Lair: No, NPC: Yes, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Ghosts of Saltmarsh)

Ghosts of Saltmarsh Contrigubtions +