5e:Jute

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D&D 5e Varied ʰ 
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a.k.a. Constable Jute
Jute [1] (Individual)
Lineage: Human
Class: Fighter
CR: 1/8 (25)
Alignment: Lawful Good
Affiliations: Template:Styles, District Garrison


Unofficial Description: Constable Jute is a member of the militia. Unlike the rest of the militia, she is honest and honorable.

Jute (Individual) [1] [2] [3][4]
Medium Humanoid  (Humans, Guards, Fighters), Lawful Good
Armor Class: 16 (chain shirt, shield)
Hit Points: 11 (2d8+2)
Speed: 30 ft.
Str Dex Con Int Wis Cha
13 (+1) 12 (+1) 12 (+1) 10 (+0) 11 (+0) 10 (+0)
Skills: Perception +2
Senses: passive perception 12
Languages: Any one language (usually Common)
Habitat: Coastal, Desert, Forest, Grassland, Hill, Mountain, Urban
Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2

Actions

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6+1) piercing damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack.


Found in Adventures


Sources and Notes

  1. Mike Mearis. Ghosts of Saltmarsh (5e) (2019). Wizards of the Coast. p. 166, 170, 171-172. (The Styes (5e)) Licensed: © Wizards of the Coast (used under 'fair use' clause). 1.0 1.1
  2. Jute uses the Guard NPC stat block from the SRD5 Licensed: OGL & CC-BY.
  3. Half-Orc traits derived from the Gnome. Licensed: OGL (unofficial)
  4. habitat - Dungeon Master's Guide (5e) p.302-305

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Monster data +

Jute (Sort Text: Jute 5e, Size: Medium, Type: Humanoid, Subtypes: Human Guard Fighter, Alignment: Lawful Good, HP: 11, CR: 1/8, Features: Spear, Has Lair: No, NPC: Yes, Canon: Yes, Pointer: No, UA: No, User: No, Sources: Varied GoS SRD5)

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