5e:Zargon

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Quests from the Infinite Staircase
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Deific Summary

Zargon [1]
The Returner
Deific Type: Elder Evil
Portfolio:
Gender: Unstated
Alignment: Lawful Evil
Domains:
Plane: Unstated
Symbol: Horned golden mask with four tentacles sprouting from the chin
Worshipers: Humanoids, Cult of Zargon
Pantheon: Unstated

Unofficial Summary: Zargon is an elder evil. It is bipedal, slime-covered, tentacled, one-eyed, one-horned aberration. It first appeared in the Nine Hells, but was later banished to the Material Plane by Asmodeus (after he couldn't destroy it). Unfortunately, the city of Cynidicea was built above where Zargon was entombed.

Stat Block

Zargon (Individual) (Pointer) [1]
Huge Aberration  (Elder Evils), Lawful Evil
Armor Class: 18 (natural armor)
Hit Points: 253
Speed: 40 ft., swim 80 ft.
Str Dex Con Int Wis Cha
Saving Throws: Dex, Cha
Skills: History, Perception
Damage Resistances: cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks.
Damage Immunity: acid, poison
Condition Immune: exhaustion, poisoned
Senses: truesight 120 ft., passive perception 20
Languages: all, telepathy 120 ft.
Habitat: Underground
Challenge: 17 (18,000 xp)Proficiency Bonus (PB): +6

Features

Legendary Resistance (4/Day). [2] If Zargon fails a saving throw, it can choose to succeed instead.

Regeneration. [2] Zargon regains 20 hit points at the start of each of its turns. If Zargon takes cold or fire damage, this trait doesn’t function at the start of Zargon’s next turn. Zargon dies only if it starts its turn with 0 hit points and doesn’t regenerate.

Shrouded Being.

Slimy Demise.

Actions

Multiattack.

Barbed Tentacle. Melee Weapon Attack

Bite. Melee Weapon Attack

Gore. Melee Weapon Attack

Slime Wave (Recharge 5-6).

Reactions

Zargon can take up to three reactions per round but only one per turn.

Defiant Essence.

Slime Spray.

Unofficial Description: One eyed, one horned, tentacled, slime-covered, bipedal, indestructible Elder Evil


Zargon's Lair

[1] Zargon’s lair is a slimy cavern beneath the lost city of Cynidicea.

Lair Actions

[1] When fighting inside its lair, an zargon can use lair actions. On initiative count 20 (losing initiative ties), the aberration takes a lair action to cause one of the following effects; the aberration can’t use the same effect two rounds in a row:

  • Dissolution.
  • Spell Breaker.
  • Sucking Slime.

Regional Effects

[1] The region containing Zargon’s lair has the following effects:

  • Arcane Enervation.
  • Corrupted Water.
  • Eerie Weather.

If Zargon dies, these effects fade over the course of 1d10 days.


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Sources and Notes

  1. Wizards RPG Team. Quests from the Infinite Staircase (5e 2014) (2024-07-15). Wizards of the Coast. ISBN 978-0-7869-6949-4. p. 222-223. Licensed: © Wizards of the Coast (used under 'fair use' clause). 1.0 1.1 1.2
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. 2.0 2.1

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