5e:Haint

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5e Pointer  + 
Journeys through the Radiant Citadel
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The Unofficial Description and any notes are licensed CC-BY-SA.

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Haint (Pointer) [1]
Medium Undead , Neutral
Armor Class: 12
Hit Points: 75
Speed: 30 ft., fly 30 ft. (hover)
Str Dex Con Int Wis Cha
Skills: Deception, Stealth
Damage Resistances: acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks.
Damage Immunity: cold, necrotic, poison
Condition Immune: charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses: darkvision 60 ft., passive perception 11
Languages: any languages it knew in life
Challenge: 7 (2,900 xp)Proficiency Bonus (PB): +3

Features

Incorporeal Movement. [2] The haint can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Unusual Nature.

Actions

Multiattack.

Sorrowful Touch. Melee Spell Attack

Change Shape.

Bonus Actions

Shared Sorrow.

Unofficial Description: These sorrowful incorporeal undead, seek to reduce their sorrow by sharing it with others ("misery loves company")


Found in Adventures

Sources and Notes

  1. Wizards RPG Team. Journeys through the Radiant Citadel (5e 2014) (2022-06). Wizards of the Coast. ISBN 978-0-7869-6805-3. p. 185. (The Nightsea's Succor) Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL.

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