5e24:Barbarian

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Barbarian is a class in 5th edition (2024).


Core Barbarian Traits

Core Barbarian Traits  [1][2] 
Primary Ability Strength
Hit Point Die D12 per Barbarian level
Saving Throw Proficiencies Strength and Constitution
Skill Proficiencies Choose any 2 Animal Handling, Athletics, Intimidation, Nature, Perception, or Survival
Weapon Proficiencies Simple and Martial Weapons
Tool Proficiencies None
Armor Training Light and Medium Armor and Shields
Starting Equipment Choose A or B: (A) Greataxe, 4 Handaxes, Explorer's Pack, and 15 GP; or (B) 75 GP


Unofficial Description: Barbarians are warriors from a culture outside the dominate culture. Barbarians have the reputation for being overly-muscled, uncouth, superstitious, quick-to-anger foreigners. In reality, this is just a misunderstanding of their cultural traditions and practices. It is true that most barbarians have developed their Strength to equal or best even the top soldiers. It is also true that they can focus primal power (often manifesting as rage) to perform neigh-superhuman acts of strength and intuition.

Becoming a Barbarian

As a Level 1 Character

  • Gain all the traits in the Core Barbarian Traits table.
  • Gain the Barbarian’s level 1 features, which are listed in the Barbarian Features table.

As a Multiclass Character

Barbarian Features

As a Barbarian, you gain the following class features:

Barbarian Features[1][2]
Level Proficiency
Bonus
Features Rages Rage
Damage
Weapon
Mastery
1st +2 Rage, Unarmed Defense, Weapon Mastery 2 +2 2
2nd +2 Danger Sense, Reckless Attack 2 +2 2
3rd +2 Barbarian Subclass, Primal Knowledge 3 +2 2
4th +2 Ability Score Improvement 3 +2 3
5th +3 Extra Attack, Fast Movement 3 +2 3
6th +3 Subclass feature 4 +2 3
7th +3 Feral Instinct, Instinctive Pounce 4 +2 3
8th +3 Ability Score Improvement 4 +2 3
9th +4 Brutal Strike 4 +3 3
10th +4 Subclass Feature 4 +3 4
11th +4 Relentless Rage 4 +3 4
12th +4 Ability Score Improvement 5 +3 4
13th +5 Improved Brutal Strike 5 +3 4
14th +5 Subclass Feature 5 +3 4
15th +5 Persistent Rage 5 +3 4
16th +5 Ability Score Improvement 5 +4 4
17th +6 Improved Brutal Strike 6 +4 4
18th +6 Indomitable Might 6 +4 4
19th +6 Epic Boon 6 +4 4
20th +6 Primal Champion 6 +4 4

Rage

1st level [1][2] 
Unofficial Summary: As a Bonus Action you tap into Primal power to fuel your rage. You can do this a certain number of times between Long Rests (see Barbarian Features table); but you cannot access this if you are wearing Heavy Armor. You also regain one use at the end of a Short Rest. While raging you gain the following benefits:

  • Damage Resistance.
  • Rage Damage. (see Barbarian Features table)
  • No Concentration or Spells.
  • Duration. It lasts until the end of your next Turn, you don Heavy armor, or become Incapacitated. If active, it can be extended by:
When extended, it lasts through the end of your next turn (to a max of 10 minutes)

Unarmored Defense

1st level [1][2] 
Unofficial Summary: Your base Armor Class is calculated using Dexterity and Constitution. You cannot use this if wearing Heavy Armor.

Weapon Mastery

1st level [1][2] 
Unofficial Summary: Following a Long Rest, you can choose a number of Weapons with which you can use the Weapon Mastery property of the weapon. This number is shown on the Barbarian Features table.

Danger Sense

2nd level [1][2] 
Unofficial Summary: Gain Adventage on Dexterity Saving Throws unless you are Incapacitated.

Reckless Attack

2nd level [1][2] 
Unofficial Summary: With your first Attack Roll of the turn, you may choose to use Reckless Attack. This gives you Advantage on Strength-based attack rolls, but attack rolls against you also have Advantage until the start of your next turn.

Barbarian Subclass

3rd level [1][2] 
Unofficial Summary: You choose a Barbarian Subclass, and gain its benefits.

List of Barbarian Subclasses

Template:5e24 Subclass List

Primal Knowledge

3rd level [1][2] 
Unofficial Summary: Gain an additional Skill (see skill list above). Additionally, when Raging, you may take specific skill checks using your Strength modifier instead of the normal ability modifier (Acrobatics, Intimidation, Perception, Stealth, or Survival).

Ability Score Improvement

4th, 8th, 12th, & 16th level [1][2] 
Unofficial Summary: Gain a Feat that you qualify for. Ability Score Improvement is one such feat.

Extra Attack

5th level [1][2] 
[3] You can Attack twice instead of once whenever you take the Attack Action on your turn.

Fast Movement

5th level [1][2] 
[3] Your Speed increases by 10 feet while you aren’t wearing Heavy armor.

Feral Instinct

7th level [1][2] 
Unofficial Description: You gain Advantage on Initiative rolls.

Instinctive Pounce

7th level [1][2] 
[3] As part of the Bonus Action you take to enter your Rage, you can Move up to Half your Speed.

Brutal Strike

9th level [1][2] 
Unofficial Summary: While Recklessly Attacking, you can exchange Advantage on one attack to gain an extra d10 damage on the one attack and cause one effect:

  • Forceful Blow. (move target)
  • Hamstring Blow. (reduce target's speed)

Relentless Rage

11th level [1][2] 
Unofficial Summary: If you Hit Points drop to 0, you can make a Constitution Save to retain some hit points. The DC gets harder each time to use this between Rests.

Improved Brutal Strike

13th level [1][2] 
Unofficial Summary: Your Brutal Strike gains new options:

  • Staggering Blow.
  • Sundering Blow.

Persistent Rage

15th level [1][2] 
Unofficial Summary: Once per Long Rest, you can regain all expended uses of Rage when you roll Initiative. When you do this your Rage last for 10 minutes without having to extend it (but it ends early if you become either Unconscious or Incapacitated.

Improved Brutal Strike

17th level [1][2] 
Unofficial Summary: Brutal Strike has increased damage and can apply 2 effects.

Indomitable Might

18th level [1][2] 
[3] If your total for a Strength check or Strength saving throw is less than your Strength score, you can use that score in place of the total.

Epic Boon

19th level [1][2] 
Unofficial Summary: Gain a Feat for which you qualify. You now qualify for Epic Boons.

Primal Champion

20th level [1][2] 
'Unofficial Summary: Strength and Constitution are substantially boosted to a max. of 25.

Sources and Notes

  1. Wizards RPG Team. 2024 D&D Free Rules (5e 2024) (2024-09-03). Wizards of the Coast, D&D Beyond. Licensed: © Wizards of the Coast (used under 'fair use' clause). 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21
  2. Wizards RPG Team. Player's Handbook (5e24) (5e 2024) (2024-09-17). Wizards of the Coast. ISBN 9780786969821. p. 50-5e. Licensed: © Wizards of the Coast (used under 'fair use' clause). 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21
  3. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. 3.0 3.1 3.2 3.3

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