SRD5:Wraith

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Wraith exists in other D&D editions see:

Wraith (disambiguation).

Wraith [SRD5 OGL/CC-BY][1] [2] [3] [4] [5]
Medium Undead , Neutral Evil
Armor Class: 13
Hit Points: 67 (9d8+27)
Speed: 0 ft., fly 60 ft. (hover)
Str Dex Con Int Wis Cha
6 (-2) 16 (+3) 16 (+3) 12 (+1) 14 (+2) 15 (+2)
Damage Resistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunity: necrotic, poison
Condition Immune: charmed, exhaustion, grappled, paralyzed, poisoned, prone, restrained
Senses: darkvision 60 ft., passive perception 12
Languages: the languages it knew in life
Habitat: Shadowfell, Underdark, Underground
Plane: Shadowfell, Underdark
Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3

Features

Incorporeal Movement. The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity. While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. 

Actions

Life Drain. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8+3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Create Specter. The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target’s spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith’s control. The wraith can have no more than seven specters under its control at one time.

End of the SRD5 material

Unofficial Description: A wraith appears as an wispy, shadowy, spectre of a humanoid.

 [SRD3 OGL] [6] 
 3.5e lore 
Wraiths are incorporeal creatures born of evil and darkness. In some cases, the grim silhouette of a wraith might appear armored or outfitted with weapons. This appearance does not affect the creature’s AC or combat abilities but only reflects the shape it had in life.

A wraith is about as tall as a human, while a dread wraith is roughly the size of an ogre. Since both are incorporeal, they are weightless.


Sources and Notes

  1. SRD5:
  2. also published in — Christopher Perkins, et. al.. Monster Manual (5e) (5e 2014) (2014-09-30). Wizards of the Coast. p. 302.
  3. Habitat — Not part of the SRD5.
  4. habitat - Dungeon Master's Guide (5e) p.302-305
  5. habitat (Shadowfell, Underground) - (unofficial) user:Rlyehable
  6. Wizards RPG Team. SRD v3.5 (3.5e) (2003). Wizards of the Coast. Licensed: OGL.

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Monster data +

Wraith (Sort Text: Wraith 5e, Size: Medium, Type: Undead, Alignment: Neutral Evil, HP: 67, CR: 5, Features: Incorporeal Movement Sunlight Sensitivity Life Drain Create Specter, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 SRD-CC v5.1)

SRD-OGL v5.1, SRD-CC v5.1 Contrigubtions +

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