5e:Nass Lantomir

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Icewind Dale Rime of the Frostmaiden
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Nass Lantomir (Individual) [1]

Lineage: Human, Ghost
Gender: Female
Class: Wizard
CR: 6 (2,300)
Alignment: Neutral Evil
Affiliations: Arcane Brotherhood
Tags: Humanoid, Human, Undead, Ghost


Lore

Summary: [1] Nass Lantomir was apprentice of Zelenn the White (one of the founders of Arcane Brotherhood). She specialized in {srd5lc|Divination}}. She went to Icewind Dale and stole the professor orb from Vellynne Harpel. Then she sought the Codicil of White, belonging to Auril the Frostmaiden. But she died before obtaining it and became a ghost.

Familiar. Nass has an arctic weasel familiar named Zelennor.

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Lantomir's Ghost

Nass Lantomir's Ghost (Individual)(Pointer) [1][2]
Medium Undead  (Ghosts, Wizards), Neutral Evil
Armor Class: 11
Hit Points: 45
Speed: 0 ft., fly 40 ft. (hover)
Str Dex Con Int Wis Cha
Damage Resistances: acid, fire, lightning, thunder, bludgeoning, piercing, and slashing from nonmagical attacks.
Damage Immunity: cold, necrotic, poison
Condition Immune: charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses: darkvision 60 ft., passive perception 11
Languages: Abyssal, Common, Draconic, Orc
Habitat: Arctic, Urban
Challenge: 6 (2,300 xp)Proficiency Bonus (PB): +3

Features

Ethereal Sight. [3] The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

Incorporeal Movement. [3] The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1dlO) force damage if it ends its turn inside an object.

Spellcasting (Intelligence). Can cast the following spells:

counterspell, mage hand, message, prestidigitation, ray of frost, detect magic, thunderwave

Actions

Withering Touch. Melee Weapon Attack: necrotic damage.

Etherealness. [3] The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.

Horrifying Visage. [3] Each non-undead creature within 60 feet of the ghost that can see it must succeed on a DC 14 Wisdom saving throw or be frightened for l minute. If the save fails by 5 or more, the target also ages ld4 x 10 years. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If the target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be reversed by a greater restoration spell, but only if it is cast within 24 hours

Possession (Recharge 6). [3] One humanoid that the ghost can see within 5 feet of it must succeed on a DC 14 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.

The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. When the possession' ends, the ghost reappears in an unoccupied space within 5 feet of the body. The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends.

Unofficial Description: Ghost of the wizard Nass Lantomir (a member of the Arcane Brotherhood).


Sources and Notes

  1. Christopher Perkins, et. al.. Icewind Dale Rime of the Frostmaiden (5e 2014) (2020-09-15). Wizards of the Coast. ISBN 978-0786966981. p. 271-273. Licensed: © Wizards of the Coast (used under 'fair use' clause). 1.0 1.1 1.2
  2. Habitat (unofficial) - User
  3. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. 3.0 3.1 3.2 3.3 3.4

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