SRD5:Fire Elemental
| Fire Elemental | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Large Elemental (Fire Elementals), Neutral | ||||||||||||
| Armor Class: 13 | ||||||||||||
| Hit Points: 102 (12d10+36) | ||||||||||||
| Speed: 50 ft. | ||||||||||||
| ||||||||||||
| Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks. | ||||||||||||
| Damage Immunity: fire, poison | ||||||||||||
| Condition Immune: exhaustion, grappled, paralyzed, petrified, poisoned, prone, unconscious | ||||||||||||
| Senses: Darkvision 60 ft., passive perception 10 | ||||||||||||
| Languages: Ignan | ||||||||||||
| Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3 | ||||||||||||
FeaturesFire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns. ActionsMultiattack. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns. |
Sources
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast.
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Monster data +
Fire Elemental (Sort Text: Elemental Fire AAA Common 5e, Size: Large, Type: Elemental, Subtypes: Fire Elemental, Alignment: Neutral, HP: 102, CR: 5, Features: Fire Form • Illumination • Water Susceptibility • Multiattack, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)
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