SRD5:Ghoul

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DnD Ghoul
By LadyofHats (Own work) [CC0], via Wikimedia Commons
Public Domain Image
Image not part of the SRD
Ghoul
Medium Undead  (Ghouls), Chaotic Evil
Armor Class: 12
Hit Points: 22 (5d8)
Speed: 30 ft.
Str Dex Con Int Wis Cha
13 (+1) 15 (+2) 10 (+0) 7 (-2) 10 (+0) 6 (-2)
Damage Immunity: poison
Condition Immune: charmed, exhaustion, poisioned
Senses: darkvision 60 ft., passive perception 10
Languages: Common
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4+3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Sources


Back to Main PageDnD5x5e (2014)SRD5Monster

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Monster data +

Ghoul (Sort Text: Ghoul AAA Common 5e, Size: Medium, Type: Undead, Subtypes: Ghoul, Alignment: Chaotic Evil, HP: 22, CR: 1, Features: Bite Claws, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 SRD-CC v5.1)

SRD-OGL v5.1, SRD-CC v5.1 Contrigubtions +

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