SRD5:Androsphinx
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| Androsphinx | ||||||||||||
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| Large Monstrosity (Sphinxes), Lawful Neutral | ||||||||||||
| Armor Class: 17 (natural armor) | ||||||||||||
| Hit Points: 199 (19d10+95) | ||||||||||||
| Speed: 40 ft., fly 60 ft. | ||||||||||||
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| Saving Throws: Dex +6, Con +11, Int +9, Wis +10 | ||||||||||||
| Skills: Arcana +9, Perception +10, Religion +15 | ||||||||||||
| Damage Immunity: psychic; bludgeoning, piercing, and slashing from nonmagical attacks | ||||||||||||
| Condition Immune: charmed, frightened | ||||||||||||
| Senses: truesight 120 ft., passive perception 20 | ||||||||||||
| Languages: Common, Sphinx | ||||||||||||
| Challenge: 17 (18,000 xp)Proficiency Bonus (PB): +6 | ||||||||||||
FeaturesInscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx’s intentions or sincerity have disadvantage.
ActionsMultiattack. The sphinx makes two claw attacks.
Legendary ActionsThe monstrosity can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The monstrosity regains spent legendary actions at the start of its turn. |
Unofficial Description: The androsphinx appears to be a large winged lion.
Sources and Notes
- SRD-OGL v5.1
- Christopher Perkins, et. al.. Monster Manual (5e) (5e) (2014-09-30). Wizards of the Coast. p. 280. describes a sphinx's lair. (not described here).
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