SRD5:Zombie
< Monster
Zombie | ||||||||||||
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Medium Undead (Zombies), Neutral Evil | ||||||||||||
Armor Class: 8 | ||||||||||||
Hit Points: 22 (3d8+9) | ||||||||||||
Speed: 20 ft. | ||||||||||||
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Saving Throws: Wis +0 | ||||||||||||
Damage Immunity: poison | ||||||||||||
Condition Immune: poisoned | ||||||||||||
Senses: darkvision 60 ft., passive perception 8 | ||||||||||||
Languages: understands the languages it knew in life but can't speak | ||||||||||||
Challenge: 1/4 (50 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesUndead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. ActionsSlam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage. |
End of the SRD5 material
Unofficial Description: Zombies are animated, rotting corpses.
Sources
- Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast.
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{[5e Monster Data}}