SRD5:Ogre Zombie

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D&D 5.0e SRD5 OGL CC-BY ʰ 

Ogre Zombie
Large Undead  (Zombies, Ogres), Neutral Evil
Armor Class: 8
Hit Points: 85 (9d10+36)
Speed: 30 ft.
Str Dex Con Int Wis Cha
19 (+4) 6 (-2) 18 (+4) 3 (-4) 6 (-2) 5 (-3)
Saving Throws: Wis +0
Damage Immunity: poison
Condition Immune: poisoned
Senses: darkvision 60 ft., passive perception 8
Languages: understands Common and Giant but can't speak
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2

Features

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. 

Actions

Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) bludgeoning damage.

End of the SRD5 material

Unofficial Description: Ogre zombies appear as rotting, animated, ogre corpses.

Sources


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  Open Game Content
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  CC-BY
This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Monster data +

Ogre Zombie (Sort Text: Zombie Ogre 5e, Size: Large, Type: Undead, Subtypes: Zombie Ogre, Alignment: Neutral Evil, HP: 85, CR: 2, Features: Undead Fortitude Morningstar, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)

SRD-OGL v5.1 Contrigubtions +

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