SRD5:Hazard
Hazards are mentioned in the SRD-OGL v5.1, but not defined. See:
- SRD5:Compulsion - fire, pit
- SRD5:Ranger - thorns, spines
- SRD5:Circle of the Land - thorns, spines
End of the SRD5 material
Hazards are dangers that are from the environment or non-sentient creatures.[1] The Dungeon Master's Guide (5e) lists the following hazards as examples:
Dungeon Hazards
- Brown Mold
- Green Slime
- Webs
- Yellow Mold
Weather
- Extreme Cold
- Extreme Heat
- Strong Wind
- Heavy Precipitation
High Altitude
Wilderness Hazards
- Desecrated Ground
- Frigid Water
- Quicksand
- Razorvine
- Slippery Ice
- Think Ice
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast.
- Wizards RPG Team. Dungeon Master's Guide (5e) (5e 2014) (December 2014). Wizards of the Coast. p.105, 109-111.
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