SRD5:Djinni

by Mariana Ruiz Villarreal
Public Domain image
Image is not part of the SRD
| Djinni | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Large Elemental (Air Elementals, Genies), Chaotic Good | ||||||||||||
| Armor Class: 17 | ||||||||||||
| Hit Points: 161 (14d10+84) | ||||||||||||
| Speed: 30 ft., fly 90 ft. | ||||||||||||
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| Saving Throws: Dex +6, Wis +7, SRD5:Charisma +9 | ||||||||||||
| Damage Immunity: lightning, thunder | ||||||||||||
| Senses: darkvision 120 ft., passive perception 13 | ||||||||||||
| Languages: Auran | ||||||||||||
| Challenge: 11 (7,200 xp)Proficiency Bonus (PB): +4 | ||||||||||||
FeaturesElemental Demise. If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.
ActionsMultiattack. The djinni makes three scimitar attacks. A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind. |
Variant: Genie Powers
The Monster Manual (5e) provides optional powers that all genies can share.[1]
- Disguises
- Wishes
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast.
- Christopher Perkins, et. al.. Monster Manual (5e) (5e 2014) (2014-09-30). Wizards of the Coast. p. 144. Licensed: Copyright Wizards of the Coast. Used under the Fair Use clause. ↑
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Monster data +
Djinni (Sort Text: Genie Djinni 5e, Size: Large, Type: Elemental, Subtypes: Air Elemental • Genie, Alignment: Chaotic Good, HP: 161, CR: 11, Features: Elemental Demise • Innate Spellcasting • Multiattack • Scimitar • Create Whirlwind, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 • SRD-CC v5.1)