5e:Githzerai

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The githzerai (pronounced: /ˈgɪθzɛraɪ/ GITH-zer-y[1] or: /ˈgɪtsɪraɪ/ GIT-sir-eye[2]) were a humanoid race that dwelt primarily in the plane of Limbo.[3] They descended from a splinter group of gith, a race that had been enslaved by mind flayers for centuries until they rebelled for their freedom.[4] Philosophical differences led to a long and bloody civil war among the gith, who ended up divided into the militaristic githyanki and the ascetic githzerai.[5][6][7]

Description

Like all gith, githzerai were tall and emaciated-looking humanoids, but, thanks to their rigid training, had more muscular bodies.[5] They had pale yellow skin, sometimes with greenish or brownish tones. Their skulls were long and angular, with deep-set eyes, flattened noses, and long pointed ears. Typical hair colors included black, russet, and sometimes gray, which male githzerai either shaved or wore in braids. Their facial hair was also carefully groomed. Female githzerai usually wore their hair in buns or braids.[8]

As a result of their long period of enslavement and manipulation by the mind flayers, all githzerai possessed psionic abilities. They were all capable of minor telekinesis in a similar fashion to the mage hand spell and could also hone their abilities to become capable of innately casting shield and detect thoughts.[9]

An austere and frugal people, githzerai usually favored practical and unadorned clothing, with at most some simple jewelry.[8][5]

Gith Articles

Githyanki as Monsters

2 Githzerai
Monster Size Type Tags Alignment HP CR Habitat Marked Source
Githzerai Monk Medium Humanoid Gith, Githzerai Lawful Neutral 38 2 Desert, Mountain, Urban Canon, Pointer Monster Manual (5e)
Githzerai Zerth Medium Humanoid Gith, Githzerai Lawful Neutral 84 6 Desert, Mountain, Urban Canon, Pointer Monster Manual (5e)

Sources and Notes

  1. Mentzer, Frank (January 1985). "Ay pronunseeAYshun gyd". Dragon (93). TSR Inc.. pp.26.
  2. J. Paul LaFountain. Monstrous Compendium (2e)/Outer Planes Appendix (2e) (1991). TSR. ISBN 978-1560760559.
  3. Skip Williams, et. al.. Monster Manual (3.5e) (3.5e) (2003). Wizards of the Coast. p. 129-130.
  4. Monte Cook. A Guide to the Astral Plane (2e) (1996). TSR Inc.. ISBN 978-0786904389.
  5. Christopher Perkins, et. al.. Monster Manual (5e) (5e) (2014-09-30). Wizards of the Coast. p. 158-161. 5.0 5.1 5.2
  6. Wizards RPG Team. Mordenkainen's Tome of Foes (5e) (2018-05-07). Wizards of the Coast. ISBN 978-0-7869-6624-0. chapter 4.
  7. Mike Mearls, et. al.. Monster Manual (4e) (4e) (2008). Wizards of the Coast. p. 128-131.
  8. Rob Heinsoo, et. al.. Player's Handbook (4e) (4e) (2008-06-06). Wizards of the Coast. p. 9. 8.0 8.1
  9. Mordenkainen's Tome of Foes p.96

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