SRD5:Feat
A feat represents a talent or an area of expertise that gives a character special capabilities. It embodies training, experience, and abilities beyond what a class provides.
At certain levels, your class gives you the Ability Score Improvement feature. Using the optional feats rule, you can forgo taking that feature to take a feat of your choice instead. You can take each feat only once, unless the feat’s description says otherwise.
You must meet any prerequisite specified in a feat to take that feat. If you ever lose a feat’s prerequisite, you can’t use that feat until you regain the prerequisite. For example, the Grappler feat requires you to have a Strength of 13 or higher. If your Strength is reduced below 13 somehow — perhaps by a withering curse — you can’t benefit from the Grappler feat until your Strength is restored.
Racial Feats
Racial feats are feats that have a specific race or subrace as one of its requirements. [1]
List of Feats
| Feat | Prereqs | Summary | Source Notes |
Source |
|---|
Add'l Feats
Parenthesis indicates a requirement.
- Artificer Initiate [2]
- Chef [2]
- Crusher [2]
- Eldritch Adept [2]
- Fey Touched [2]
- Fighting Initiate [2]
- Gunner [2]
- Metamagic Adept [2]
- Piercer [2]
- Poisoner [2]
- Practiced Expert [2]
- Shadow Touched [2]
- Shield Training [2]
- Slasher [2]
- Squat Nimbleness (Dwarf, Gnome, or Halfling) [3]
- Tandem Tactician [2]
- Tracker [2]
- Wonder Maker (Rock Gnome) [3]
- Wood Elf Magic (Wood Elf) [3]
Sources
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast.
- user:Rlyehable ↑
- Taymoor Rehman, et. al.. UA 2020 Feats (5e) (2020-07-13). Wizards of the Coast. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15
- Robert J. Schwalb, et. al.. UA Feats for Races (5e) (2017.04.24). Wizards of the Coast. ↑ 3.0 3.1 3.2
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