5e:Ancient Dragon Turtle
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| Ancient Dragon Turtle (Pointer) [1] [2] | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Gargantuan Dragon (Dragon Turtles), Neutral | ||||||||||||
| Armor Class: 22 (natural armor) | ||||||||||||
| Hit Points: 409 | ||||||||||||
| Speed: 30 ft., swim 60 ft. | ||||||||||||
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| Saving Throws: Dex, Con, Wis | ||||||||||||
| Skills: Perception | ||||||||||||
| Damage Resistances: cold, fire | ||||||||||||
| Condition Immune: charmed, frightened, poisoned | ||||||||||||
| Senses: truesight 120 ft., passive perception 21 | ||||||||||||
| Languages: Aquan, Draconic | ||||||||||||
| Habitat: Coastal, Underwater | ||||||||||||
| Challenge: 24 (62,000 xp)Proficiency Bonus (PB): +7 | ||||||||||||
FeaturesAmphibious. [3] The dragon turtle can breathe air and water. ActionsMultiattack. Legendary ActionsThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn. Mythic ActionsIf the dragon turtle's Blessing of the Sea trait has activated in the last hour, it can use the options below as Legendary Actions. |
Unofficial Description: Dragon Turtle over 800 years old.
Variant: Dragons as Innate Spellcasters
[6] Many dragons have the ability to innately cast spells. Their Spellcasting Ability is Charisma, which also determines the number of spells it can cast.
Dragon Turtle's Lair
[7] Dragon turtles make their lairs in underwater caves and coral reefs.
Lair Actions
[7] When fighting inside its lair, an dragon turtle can use lair actions. On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:
- Blasting Current.
- Entangling Kelp.
- Steam Eruption.
Regional Effects
[7] The region surrounding a legendary dragon turtle's lair is altered by the dragon's magic, creating one or more of the following effects:
- Diverting Currents.
- Elemental Portals.
- Hot Water.
If the dragon dies, these effects fade over the course of 1d10 days.
Sources and Notes
- James Wyatt, et. al.. Fizban's Treasury of Dragons (5e) (2021-10-26). Wizards of the Coast. ISBN 978-0-7869-6730-8. p. 191. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑
- habitat - suggested by Dragon Turtle Dungeon Master's Guide (5e) p.302-305 ↑
- Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL. ↑ 3.0 3.1
- Trait matches the trait of the same name in the SRD-OGL v5.1 "Dragon Turtle" except where noted. ↑
- Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3. ↑
- Christopher Perkins, et. al.. Monster Manual (5e) (5e) (2014-09-30). Wizards of the Coast. p. 86. (paraphrased) Licensed:© Wizards of the Coast (used under 'fair use' clause). ↑
- FToD p.111-113 (used under 'fair use' clause). ↑
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Monster data +
Ancient Dragon Turtle (Sort Text: Dragon Turtle Ancient 5e, Size: Gargantuan, Type: Dragon, Subtypes: Dragon Turtle, Alignment: Neutral, HP: 409, CR: 24, Features: Amphibious • Blessing of the Sea • Legendary Resistance • Multiattack • Bite • Claw • Tail, Legendary: Yes, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Fizban's Treasury of Dragons)
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