5e:Auril Frostmaiden/Third Form

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Icewind Dale Rime of the Frostmaiden
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Auril Frostmaiden Third Form [1][2]
Small Elemental , Neutral Evil
Armor Class: 19 (natural armor)
Hit Points: 136
Speed: 0 ft.m fly 30 ft. (hover)
Str Dex Con Int Wis Cha
Saving Throws: Con, Wis
Skills: Deception, Insight, Intimidation, Perception
Damage Vulnerability: thunder
Damage Immunity: cold, poison
Condition Immune: charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone, stunned
Senses: blindsight 120 ft. (blind beyond this radius), truesight 120 ft., passive perception 26
Languages: all; telepathy 1,000 ft.
Habitat: Arctic
Challenge: 11 (7,200 xp)Proficiency Bonus (PB): +4

Features

Divine Being. Can't be surprised and can't be forced into different form.

Divine Resurrection. If drops to 0 hit points, she is dead until winter solstice, when reborn at full health.

Frigid Aura. Creatures nearby takes cold damage each turn.

Legendary Resistance (1/Day in This Form). [3] If Auril fails a saving throw, she can choose to succeed instead.

Magic Resistance. [3] Auril has advantage on saving throws against spells and other magical effects.

Unusual Nature. Doesn't need air, food, drink, or sleep. 

Actions

Multiattack. 2

Polar Ray. Ranged Spell Attack: cold damage.

Blizzard Veil. Creates blizzard sphere. Area is heavily obscured. 

Legendary Actions

The elemental can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The elemental regains spent legendary actions at the start of its turn.

Polar Ray. Polar Ray attack.

Intensify Aura (Costs 2 Actions). Frigid Aura deals an extra cold damage.

Blinding Gleam (Costs 2 Actions). Each creature near must attempt Wisdom saving throw or be blinded.


Lair Actions

Summary: [4] Auril Frostmaiden claims her island of Solstice in the Sea of Moving Ice as her Lair.

On this island, she can take one lair actions on initiative count 20 (losing initiative ties):

  • Knows the locations, health, and condition of all creatures on the island.
  • Can teleports to any location on the island.
  • Can telepathically communicates with any or all creatures on the island.

Auril's Three Forms

Summary: [1] In her weakened state, Auril assumes 3 forms. To be destroyed, each form must be destroyed in turn. But even so, as long as she has worshipers, she will be reborn on winter solstice. If less than all her forms are destroyed, she regains all forms after a Long Rest.

Third Form

Her third form is that of a flying meter sized diamond made of ice. In this form she is know as Winter's Womb or the Queen of Frozen Tears.

First Form

Second Form

Sources and Notes

  1. Christopher Perkins, et. al.. Icewind Dale Rime of the Frostmaiden (5e 2014) (2020-09-15). Wizards of the Coast. ISBN 978-0786966981. p. 276, 278. Licensed: © Wizards of the Coast (used under 'fair use' clause). 1.0 1.1
  2. Unofficial — Habitat
  3. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. 3.0 3.1
  4. IDRotF p.275 (sumarized)

Back to Main PageDnD5x5e (2014)Deity
Back to Main PageDnD5x5e (2014)Campaign SettingForgotten Realms

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