SRD5:Bandit NPC

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Bandit exists in other D&D editions see:

Bandit (disambiguation).

Bandit (NPC) [SRD5 OGL/CC-BY][1] [2] [3]
Medium Humanoid  (Any Race), Any Non-Lawful Alignment
Armor Class: 12 (studded leather)
Hit Points: 11 (2d8+2)
Speed: 30 ft.
Str Dex Con Int Wis Cha
11 (+0) 12 (+1) 12 (+1) 10 (+0) 10 (+0) 10 (+0)
Senses: passive perception 10
Languages: Common
Habitat: Arctic, Coastal, Desert, Forest, Hill, Urban
Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6+1) slashing damage.

Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one creature. Hit: 5 (1d8+1) piercing damage.


Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry.

Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder enemy nation's vessels. [SRD5 OGL/CC-BY][1]

Found in Adventures


Sources and Notes

  1. SRD5: 1.0 1.1
  2. Note: Habitat is not part of the SRD5.
  3. habitat - Dungeon Master's Guide (5e) p.302-305

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