5e:Beholder Zombie

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Monster Manual (5e)
Beholder Zombie (Pointer) [1] [2] [3]
Large Undead  (Zombies, Beholders), Neutral Evil
Armor Class: 15 (natural armor)
Hit Points: 93 (11d10+33)
Speed: 0 ft., fly 20 ft. (hover)
Str Dex Con Int Wis Cha
Saving Throws: Wis
Damage Immunity: poison
Condition Immune: poisoned
Senses: darkvision 60 ft., passive perception 9
Languages: understands Deep Speech and Undercommon but can't speak
Habitat: Underdark, Underground
Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3

Features

Undead Fortitude. [4] If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. 

Actions

Bite. Melee Weapon Attack

Eye Ray. Random Ray:

  1. Paralyzing Ray.
  2. Fear Ray.
  3. Enervation Ray.
  4. Disintegration Ray.

Unofficial Description: Beholder that has been raised from the dead as a zombie.


Sources and Notes

  1. Christopher Perkins, et. al.. Monster Manual (5e) (5e 2014) (2014-09-30). Wizards of the Coast. p. 316. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. habitat - Dungeon Master's Guide (5e) p.302-305
  3. habitat (Underground) - user:Rlyehable
  4. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL.

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