5e:Geryon

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Deific Summary

Geryon [1] [2]
Deific Type: Archdevil
Portfolio:
Gender: Male
Alignment: Lawful Evil
Domains:
Plane: Nine Hells (Stygia)
Symbol: Unstated
Worshipers: Cultists
Pantheon: Diabolic

Unofficial Summary: Geryon appears as a huge snake with the torso, arms, and head of a humanoid, and expansive bat-like wings. The tail of the snake ends in a scorpion-like stinger. He is in a constant power struggle with Levistus over control of Stygia. Gyron is know for for his martial prowess, ferocity, and tracking.

Stat Block

Geryon (Individual) (Pointer) [1] [2]
Huge Fiend  (Devils, Archdevils), Lawful Evil
Armor Class: 19 (natural armor)
Hit Points: 300
Speed: 30 ft., fly 50 ft.
Str Dex Con Int Wis Cha
Saving Throws: Dex, Con, Wis, Cha
Skills: Deception, Intimidation, Perception
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks. that aren't silvered
Damage Immunity: cold, fire, poison
Condition Immune: charmed, exhaustion, frightened, poisoned
Senses: truesight 120 ft., passive perception 20
Languages: all, telepathy 120 ft.
Plane: Nine Hells
Challenge: 22 (41,000 xp)Proficiency Bonus (PB): +7

Features

Legendary Resistance (3/Day). [3] If Geryon fails a saving throw, he can choose to succeed instead.

Magic Resistance. [3] Geryon has advantage on saving throws against spells and other magical effects

Regeneration. [3] Geryon regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn’t function at the start of his next turn. Geryon dies only if he starts his turn with 0 hit points and doesn’t regenerate. 

Actions

Multiattack.

Claw. Melee Weapon Attack

Sound the Horn (Variant, 1/Day).

Stinger. Melee Weapon Attack:

Spellcasting (Charisma). [4]

Teleport.

Legendary Actions

The fiend can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The fiend regains spent legendary actions at the start of its turn.

Infernal Glare.

Teleport.

Swift Sting (Costs 2 Actions).

Unofficial Description: Powerful archdevil


Geryon's Lair

[1] [2] Geryon has recently reclaimed his ancient fortress, Coldsteel. The challenge rating of Geryon is 23 (50,000 XP) when he’s encountered in his lair.

Lair Actions

[1] [2] When fighting inside its lair, an geryon can use lair actions. On initiative count 20 (losing initiative ties), the archdevil takes a lair action to cause one of the following effects; the archdevil can’t use the same effect two rounds in a row:

  • Banish.
  • Chill Blast.
  • Hateful Restraints.

Regional Effects

[1] [2] Near his lair:

  • Chilling Wind.
  • Enervating Screams.
  • Hellish Doorways.

If Geryon dies, these effects fade over the course of 1d10 days.


Cultists of Geryon

Cultists gain several traits:

  • Crushing Blow
  • Indomitable Strength
  • Crushing Blow (Recharges after a Short or Long Rest).
  • Indomitable Strength (Recharge 5-6).

Sources and Notes

  1. Wizards RPG Team. Mordenkainen's Tome of Foes (5e 2014) (2018-05-07). Wizards of the Coast. ISBN 978-0-7869-6624-0. p. 172-173. Licensed: © Wizards of the Coast (used under 'fair use' clause). 1.0 1.1 1.2
  2. Jeremy Crawford. Monsters of the Multiverse (5e 2014) (2022-05-17). Wizards of the Coast. ISBN 978-0786967872. p. 135-136. Licensed: © Wizards of the Coast (used under 'fair use' clause). 2.0 2.1 2.2
  3. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. 3.0 3.1 3.2
  4. Variation (spellcasting) - MToF has spellcasting as a feature with a slightly different list of spells.

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Monster data +

Geryon (Sort Text: Geryon 5e, Size: Huge, Type: Fiend, Subtypes: Devil Archdevil, Alignment: Lawful Evil, HP: 300, CR: 22, Features: Legendary Resistance Magic Resistance Regeneration Multiattack Claw Sound the Horn Stinger Spellcasting Teleport, Legendary: Yes, Has Lair: No, NPC: Yes, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Varied MToF MotM)

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