5e:Githzerai Anarch

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MToF, MotM
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Githzerai Anarch (Pointer) [1] [2] [3]
Medium Humanoid  (Gith, Githzerai), Any Alignment
Armor Class: 20 (Psychic Defense)
Hit Points: 144
Speed: 30 ft., fly 40 ft. (hover)
Str Dex Con Int Wis Cha
Saving Throws: Str, Dex, Int, Wis
Skills: Arcana, Insight, Perception
Senses: passive perception 20
Languages:
  1. redirect: Template:5xlang
Challenge: 16 (15,000 xp)Proficiency Bonus (PB): +5

Features

Legendary Resistance (1/Day). [4] [5]

Psychic Defense.

Actions

Multiattack.

Unarmed Strike. [6] Melee Weapon Attack

Spellcasting (Psionic, Wisdom). [7]

Legendary Actions

The humanoid can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The humanoid regains spent legendary actions at the start of its turn.

Strike.

Teleport.

Change Gravity (Costs 3 Actions).

Unofficial Description: Anarchs are the legendary heads of Githzerai citadels and communities.


Githzerai Anarch's Lair

Artificial islands of stability in Limbo[8]

Lair Actions

When fighting inside its lair, an githzerai anarch can use lair actions. On initiative count 20 (losing initiative ties), the humanoid takes a lair action to cause one of the following effects; the humanoid can’t use the same effect two rounds in a row:

  • Create Object
  • Move Object
  • Psionic Bolt

Regional Effects

The region surrounding the lair

  • Form Substance
  • Stabilize Object

If the Anarch dies, regional effects dissaper in 1d6 rounds.


Found in Adventures

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Sources and Notes

  1. Wizards RPG Team. Mordenkainen's Tome of Foes (5e 2014) (2018-05-07). Wizards of the Coast. ISBN 978-0-7869-6624-0. p. 207. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Jeremy Crawford. Monsters of the Multiverse (5e 2014) (2022-05-17). Wizards of the Coast. ISBN 978-0786967872. p. 142. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  3. Variation (alignment) - MToF variant is Lawful Neutral.
  4. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL.
  5. Variation (legendary resistance}} - MotM version only.
  6. Variation (unarmed strike) - MToF version does more damage.
  7. Variation (spellcasting) - MToF version is a feature rather than an action, and the spell list is different.
  8. summarized - MToF p.207

Back to Main PageDnD5x5e (2014)RaceGith
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Mordenkainen's Tome of Foes Contrigubtions +

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