5e:Gnoll Witherling
Gnoll Witherling (Pointer) [1] | ||||||||||||
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Medium Undead (Gnolls, Skeletons), Chaotic Evil | ||||||||||||
Armor Class: 12 (natural armor) | ||||||||||||
Hit Points: 11 | ||||||||||||
Speed: 30 ft. | ||||||||||||
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Damage Immunity: poison | ||||||||||||
Condition Immune: exhaustion, poisoned | ||||||||||||
Senses: darkvision 60 ft., passive perception 7 | ||||||||||||
Languages: understands Gnoll, but can't speak | ||||||||||||
Habitat: Arctic, Forest, Grassland, Hill | ||||||||||||
Challenge: 1/4 (50 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesRampage. [2] When the witherling reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half [3] its speed and make a bite attack. ActionsMultiattack. ReactionsVengeful Strike. |
Unofficial Description: Undead gnoll skeleton
Sources and Notes
- Mike Mearls, et. al.. Volo's Guide to Monsters (5e 2014) (2016-11-15). Wizards of the Coast. p. 155. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑
- Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. ↑
- Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3. ↑
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