5e:Griff Talsin
Lineage: Human
Class:
CR: 2 (450)
Alignment: Chaotic Evil
Affiliations: Priates
Tags:
Unofficial Summary: Griff Talsin poses as a merchant, but is actually a pirate captain and smuggler.
| Griff Talsin (NPC) [1] [2] [3] | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium Humanoid (Humans, Pirates, Pirate Captains), Chaotic Evil | ||||||||||||
| Armor Class: 14 (studded leather) | ||||||||||||
| Hit Points: 45 | ||||||||||||
| Speed: 30 ft. | ||||||||||||
| ||||||||||||
| Skills: Athletics, Intimidation | ||||||||||||
| Senses: passive perception 10 | ||||||||||||
| Languages: Any one language (usually Common) | ||||||||||||
| Habitat: Coastal, Urban | ||||||||||||
| Challenge: 2 (450 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesFlourish. ActionsMultiattack. ReactionsShape Up, Ye Dog (2/Day). |
Found in Adventures
Sources and Notes
- Mike Mearis. Ghosts of Saltmarsh (5e) (2019). Wizards of the Coast. p. 144, 247. (Tammeraut's Fate (5e)) Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑ 1.0 1.1
- Griff uses the Pirate Captain/GoS stat block from GoS p.247. ↑
- habitat - unofficial. [user] ↑
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Monster data +
Griff Talsin (Sort Text: Griff Talsin 5e, Size: Medium, Type: Humanoid, Subtypes: Human • Pirate • Pirate Captain, Alignment: Chaotic Evil, HP: 45, CR: 2, Features: Flourish • Sea Legs • Multiattack • Hand Crossbow • Longsword • Has Lair, Has Lair: No, NPC: Yes, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Ghosts of Saltmarsh)
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