5e:Hythonia

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Mythic Odysseys of Theros
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Setting: Theros

a.k.a. Hythonia the Cruel
Hythonia (Individual) [1]
Lineage: Medusa
Class:
CR: 17 (18,000)
Alignment: Lawful Evil
Affiliations:
Tags:

Hythonia makes art with her petrified victims. She is worshiped as an avatar of Pharika. Hythonia will trade mysterious knowledge for a beautiful being to become part of her art. [2]

Hythonia (Individual) (Pointer) [1]
Large Monstrosity  (Medusas), Lawful Evil
Armor Class: 17 (natural armor)
Hit Points: 199
Speed: 40 ft., climb 40 ft., swim 40 ft.
Str Dex Con Int Wis Cha
Saving Throws: Str, Con, Cha
Skills: Deception, Insight, Perception, Stealth
Damage Immunity: poison
Condition Immune: charmed, frightened, poisoned
Senses: darkvision 120 ft., passive perception 19
Languages:
  1. redirect: Template:5xlang
Challenge: 17 (18,000 xp)Proficiency Bonus (PB): +6

Features

Innate Spellcasting.

Legendary Resistance (3/Day). [3] If Hythonia fails a saving throw, she can choose to succeed instead.

Petrifying Gaze. [3] When a creature that can see the medusa’s eyes starts its turn within 30 feet of the medusa, the medusa can force it to make a DC 18 Constitution saving throw if the medusa isn’t incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic.

Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can’t see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save.

If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.

Shed Skin (Mythic Trait; Recharges after a Short or Long Rest).

Actions

Multiattack.

Claws. Melee Weapon Attack

Constrict. Melee Weapon Attack

Snaky Hair. Melee Weapon Attack

Legendary Actions

The monstrosity can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The monstrosity regains spent legendary actions at the start of its turn.

Move.

Snaky Hair.

Petrified Earth (Costs 2 Actions).

Mythic Actions

1 hour after using Shed Skin.

Numbing Claws.

Look at Me (Costs 3 Actions).

Unofficial Description: Mythic medusa.


Hythonia's Lair

Skathos

Lair Actions

When fighting inside its lair, an hythonia can use lair actions. On initiative count 20 (losing initiative ties), the monstrosity takes a lair action to cause one of the following effects; the monstrosity can’t use the same effect two rounds in a row:

  • Animated Statues
  • Spectral Snakes

Regional Effects

Near her lair.

  • Snakes
  • Petrified Trees
  • Water Poisoned[2]


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Hythonia as a Mythic Encounter

If reduced to 0 hit points Hythonia gains hit points and access to additional traits. If encountered as a Mythic Encounter, XP is awarded twice. [2]

Sources and Notes

  1. F. Wesley Schneider, et. al.. Mythic Odysseys of Theros (5e 2014) (2020-07-21). Wizards of the Coast. p. 251-253. Licensed: © Wizards of the Coast (used under 'fair use' clause). 1.0 1.1
  2. summarized from — MOoT p.251-543 2.0 2.1 2.2
  3. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. 3.0 3.1

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