5e:Imix

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Princes of the Apocalypse
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Deific Summary

Imix [1]
The Eternal Flame, The All-Consuming Fire, Prince of Evil Fire
Deific Type: Elemental Prince, Prince of Elemental Evil
Portfolio: Fire
Gender: Male
Alignment: Chaotic Evil
Domains:
Plane: Elemental Plane of Fire
Symbol: Bowl-like brazier with a burning flame
Worshipers: Cultists, Cult of the Eternal Flame
Pantheon: Elemental Evil

Unofficial Description: Imix appears as a towering fire elemtnal. While not a deity, his cultists can draw upon his destructive elemental power.

Cults of Imex

Creature Stats

Imix (Pointer) [1]
Huge Elemental  (Elemental Princes, Prince of Elemental Evils), Neutral Evil
Armor Class: 17
Hit Points: 325
Speed: 50 ft., fly 50 ft.
Str Dex Con Int Wis Cha
Saving Throws: Dex +14, Con +13, Cha +13
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks.
Damage Immunity: fire, poison
Condition Immune: charmed, frightened, paralyzed, petrified, poisoned, prone, restrained
Senses: blindsight 120 ft., passive perception 13
Languages: Common, Ignan
Challenge: 19 (22,000 xp)Proficiency Bonus (PB): +6

Features

Empowered Attacks. Summary: Slam attacks are magical.

Fire Aura. Summary: Nearby creatures take fire damage and objects catch fire.

Fire Form. Summary: Can move into enemy's spaces and sqeeze through tiny spaces.

Illumination. [2] Creature sheds bright light in a 60-foot radius and dim light for an additional 60 feet.

Legendary Resistance (3/Day). [2] If the creature fails a saving throw, he can choose to succeed instead.

Innate Spellcasting. Summary: Can cast spells (Chrisma).

Magic Resistance. [SRD5 OGL/CC-BY] [3] Creature has advantage on saving throws against spells and other magical effects. 

Actions

Multiattack. Summary: Creature has more than one attack per turn.

Slam. Melee Weapon Attack

Flame Blast. Ranged Spell Attack

Summon Elementals (1/Day). Summary: Can summon fire elementals. 

Legendary Actions

The elemental can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The elemental regains spent legendary actions at the start of its turn.

Heat Wave. Summary: Cause fire damage to creatures touching or wearing metal.

Teleport (Costs 2 actions). Summary: Teleport to a spot within sight.

Combustion (Costs 3 actions). Summary: Cause a creature in range to catch fire.

Unofficial Description: Prince of Elemental Evil Fire


Imix's Lair

[1] Volcano on the Elemental Plane of Fire. Lair effects:

Lair Actions

[1] When fighting inside its lair, an imix can use lair actions. On initiative count 20 (losing initiative ties), the elemental takes a lair action to cause one of the following effects; the elemental can’t use the same effect two rounds in a row:

  • Fires flair, lava flows.
  • Black burning smoke.
  • Waves of heat.

Regional Effects

[1] The region containing an elemental fire node creates the following effects:

  • Heat Wave
  • Wildfires
  • Lava fountains
  • Wildfires or volcanic fissures become portals to the Elemental Plane of Fire

If destroyed, effects fade over the next 1d10 days.


Sources and Notes

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     p. 214-216. Licensed: © Wizards of the Coast (used under 'fair use' clause).
    1.0 1.1 1.2
  2. Trait matches the trait of the same name in the 5th ed. SRD. -
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    Licensed: OGL.
    2.0 2.1
  3. Cannot access the database: :real_connect(): (HY000/1226): User 'a1618b_wiki5' has exceeded the 'max_user_connections' resource (current value: 10)
    Licensed: OGL & CC-BY.

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