5e:Imix

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Princes of the Apocalypse
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Deific Summary

Imix [1]
The Eternal Flame, The All-Consuming Fire, Prince of Evil Fire
Deific Type: Elemental Prince, Prince of Elemental Evil
Portfolio: Fire
Gender: Male
Alignment: Chaotic Evil
Domains:
Plane: Elemental Plane of Fire
Symbol: Bowl-like brazier with a burning flame
Worshipers: Cultists, Cult of the Eternal Flame
Pantheon: Elemental Evil

Unofficial Description: Imix appears as a towering fire elemtnal. While not a deity, his cultists can draw upon his destructive elemental power.

Cults of Imex

Creature Stats

Imix (Pointer) [1]
Huge Elemental  (Elemental Princes, Prince of Elemental Evils), Neutral Evil
Armor Class: 17
Hit Points: 325
Speed: 50 ft., fly 50 ft.
Str Dex Con Int Wis Cha
Saving Throws: Dex +14, Con +13, Cha +13
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks.
Damage Immunity: fire, poison
Condition Immune: charmed, frightened, paralyzed, petrified, poisoned, prone, restrained
Senses: blindsight 120 ft., passive perception 13
Languages:
  1. redirect: Template:5xlang,
  2. redirect: Template:5xlang
Challenge: 19 (22,000 xp)Proficiency Bonus (PB): +6

Features

Empowered Attacks. Summary: Slam attacks are magical.

Fire Aura. Summary: Nearby creatures take fire damage and objects catch fire.

Fire Form. Summary: Can move into enemy's spaces and sqeeze through tiny spaces.

Illumination. [2] Creature sheds bright light in a 60-foot radius and dim light for an additional 60 feet.

Legendary Resistance (3/Day). [2] If the creature fails a saving throw, he can choose to succeed instead.

Innate Spellcasting. Summary: Can cast spells (Chrisma).

Magic Resistance. [SRD5 OGL/CC-BY][3] Creature has advantage on saving throws against spells and other magical effects. 

Actions

Multiattack. Summary: Creature has more than one attack per turn.

Slam. Melee Weapon Attack

Flame Blast. Ranged Spell Attack

Summon Elementals (1/Day). Summary: Can summon fire elementals. 

Legendary Actions

The elemental can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The elemental regains spent legendary actions at the start of its turn.

Heat Wave. Summary: Cause fire damage to creatures touching or wearing metal.

Teleport (Costs 2 actions). Summary: Teleport to a spot within sight.

Combustion (Costs 3 actions). Summary: Cause a creature in range to catch fire.

Unofficial Description: Prince of Elemental Evil Fire


Imix's Lair

[1] Volcano on the Elemental Plane of Fire. Lair effects:

Lair Actions

[1] When fighting inside its lair, an imix can use lair actions. On initiative count 20 (losing initiative ties), the elemental takes a lair action to cause one of the following effects; the elemental can’t use the same effect two rounds in a row:

  • Fires flair, lava flows.
  • Black burning smoke.
  • Waves of heat.

Regional Effects

[1] The region containing an elemental fire node creates the following effects:

  • Heat Wave
  • Wildfires
  • Lava fountains
  • Wildfires or volcanic fissures become portals to the Elemental Plane of Fire

If destroyed, effects fade over the next 1d10 days.


Sources and Notes

  1. Richard Baker. Princes of the Apocalypse (5e 2014) (2015). Wizards of the Coast. p. 214-216. Licensed: © Wizards of the Coast (used under 'fair use' clause). 1.0 1.1 1.2
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. 2.0 2.1
  3. SRD5:

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