5e:Jackalwere
| Jackalwere (Pointer) [1] [2] | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium Humanoid (Shapechangers), Chaotic Evil | ||||||||||||
| Armor Class: 12 | ||||||||||||
| Hit Points: 18 | ||||||||||||
| Speed: 40 ft. | ||||||||||||
| ||||||||||||
| Skills: Deception, Perception, Stealth | ||||||||||||
| Damage Immunity: bludgeoning, piercing, and slashing from nonmagical attacks[3] that aren't silvered. | ||||||||||||
| Senses: passive perception 12 | ||||||||||||
| Languages: Common (can't speak in jackal form) | ||||||||||||
| Habitat: Desert, Grassland | ||||||||||||
| Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesShapechange. ActionsBite (Jackal or Hybrid Form Only). Melee Weapon Attack |
Unofficial Description: Jackals that can shapechange
Sources and Notes
- Christopher Perkins, et. al.. Monster Manual (5e) (5e) (2014-09-30). Wizards of the Coast. p. 193. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑
- habitat - Dungeon Master's Guide (5e) p.302-305 ↑
- Wizards RPG Team. Errata Monster Manual (5e) v2.0 (5e) (2018). Wizards of the Coast. — universal replacement of "nonmatical weapons" with "nonmagical attacks". ↑
- Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL. ↑ 4.0 4.1
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Monster data +
Jackalwere (Sort Text: Jackalwere 5e, Size: Medium, Type: Humanoid, Subtypes: Shapechanger, Alignment: Chaotic Evil, HP: 18, CR: 1/2, Features: Shapechange • Keen Hearing and Smell • Pack Tactics • Bite • Scimitar • Sleep Gaze, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Monster Manual (5e))
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