5e:Mud Elemental

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Quests from the Infinite Staircase
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Mud Elemental [1] [2] [3]
Large Elemental  (Mud Elementals), Neutral
Armor Class: 14 (natural armor)
Hit Points: 114 (12d10+48)
Speed: 30 ft., swim 90 ft.
Str Dex Con Int Wis Cha
18 (+4) 14 (+2) 18 (+4) 5 (-3) 10 (+0) 8 (-1)
Damage Resistances: acid, bludgeoning, piercing, and slashing from nonmagical attacks.
Damage Immunity: poison
Condition Immune: exhaustion, grappled, paralyzed, petrified, poisoned, prone, unconscious
Senses: Darkvision 60 ft., passive perception 10
Languages:
  1. redirect: Template:5xlang,
  2. redirect: Template:5xlang
Habitat: Coastal, Swamp, Underwater
Plane: Mud Hills, Silt Flats, Swamp of Oblivion
Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3

Features

Earth Tread. [1] The elemental's speed isn’t reduced in difficult terrain composed of earth or mud.

Freeze. If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.

Mud Camouflage. [4] [1] The elemental has advantage on Dexterity (Stealth) checks to hide in mud.

Water Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. 

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) bludgeoning damage.

Whelm (Recharge 4-6). Each creature in the elemental’s space must make a DC 15 Strength saving throw. On a failure, a target takes 13 (2d8+4) bludgeoning damage. If it is Large or smaller, it is also grappled (escape DC 14). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental’s space. The elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the elemental’s turns, each target grappled by it takes 13 (2d8+4) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 14 Strength check and succeeding.


Unofficial Description: An elemental from the Mud Hills, Silt Flats, and Swamp of Oblivion (also called the Plane of Ooze).

Found in Adventures


Sources and Notes

  1. Wizards RPG Team. Quests from the Infinite Staircase (5e 2014) (2024-07-15). Wizards of the Coast. ISBN 978-0-7869-6949-4. p. 148. (Beyond the Crystal Cave (5e)) Licensed: © Wizards of the Coast (used under 'fair use' clause). 1.0 1.1 1.2
  2. stat block is that of the Water Elemental from the SRD5 (licensed: OGL & CC-BY); with changes provided by the text of QftIS.
  3. habitat - unofficial
  4. The wording is the same as other Camouflage traits from the SRD5 (licensed: OGL & CC-BY).

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Monster data +

Mud Elemental (Sort Text: Elemental Mud 5e, Size: Large, Type: Elemental, Subtypes: Mud Elemental, Alignment: Neutral, HP: 114, CR: 5, Features: Earth Tread Freeze Mud Camouflage Water Form Multiattack Slam Whelm, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Quests from the Infinite Staircase)

Quests from the Infinite Staircase Contrigubtions +