5e:Nightmare Shepherd

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Mythic Odysseys of Theros
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Setting: Theros
Nightmare Shepherd (Pointer) [1]
Large Fiend , Lawful Evil
Armor Class: 18 (natural armor)
Hit Points: 133
Speed: 30 ft., fly 60 ft.
Str Dex Con Int Wis Cha
Saving Throws: Con, Wis
Skills: Arcana, Deception, Perception, Persuasion
Damage Resistances: cold, necrotic
Damage Immunity: poison
Condition Immune: poisoned
Senses: darkvision 120 ft., passive perception 17
Languages:
  1. redirect: Template:5xlang,
  2. redirect: Template:5xlang,
  3. redirect: Template:5xlang
Plane: Underworld
Challenge: 11 (7,200 xp)Proficiency Bonus (PB): +4

Features

Aura of Nightmares.

Innate Spellcasting.

Magic Resistance. [2] The shepherd has advantage on saving throws against spells and other magical effects. 

Actions

Multiattack.

Claws. Melee Weapon Attack

Staff. Melee Weapon Attack

Herd the Underworld (Recharges fater a Short or Long Rest).

Unofficial Description: Ash colored fiend with bat-like wings.


Sources and Notes

  1. F. Wesley Schneider, et. al.. Mythic Odysseys of Theros (5e 2014) (2020-07-21). Wizards of the Coast. p. 221. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL.

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Monster data +

Nightmare Shepherd (Sort Text: Nightmare Shepherd 5e, Size: Large, Type: Fiend, Alignment: Lawful Evil, HP: 133, CR: 11, Features: Aura of Nightmares Innate Spellcasting Magic Resistance Multiattack Claws Staff Herd the Underworld, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Mythic Odysseys of Theros)

Mythic Odysseys of Theros Contrigubtions +