5e:Revenant Monster

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Monster Manual (5e)
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Revenant (Pointer) [1] [2] [3]
Medium Undead  (Revenants), Neutral
Armor Class: 13 (leather armor)
Hit Points: 136
Speed: 30 ft.
Str Dex Con Int Wis Cha
Saving Throws: Str, Con, Wis, Cha
Damage Resistances: necrotic, psychic
Damage Immunity: poison
Condition Immune: charmed, exhaustion, frightened, paralyzed, poisoned, stunned
Senses: darkvision 60 ft., passive perception 13
Languages: the language it knew in life
Habitat: Arctic, Desert, Forest, Hill, Swamp, Urban
Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3

Features

Regeneration. [4] The revenant regains 10 hit points at the start of its turn. If the revenant takes fire or radiant damage, this trait doesn't function at the start of the revenant's next turn. The revenant's body is destroyed only if it starts its turn with 0 hit points and doesn't regenerate.

Rejuvenation. [4] When the revenant's body is destroyed, its soul lingers. After 24 hours, the soul inhabits and animates another corpse on the same plane of existence and regains all its hit points. While the soul is bodiless, a wish spell can be used to force the soul to go to the afterlife and not return.

Turn Immunity. [4] The revenant is immune to effects that turn undead.

Vengeful Tracker.

Actions

Multiattack.

Fist. Melee Weapon Attack

Vengeful Glare.

Unofficial Description: Undead set on revenge


Variant

Revenants that were spellcasters, when alive, may have some or all of their spellcasting capabilities. Similarly, some revenants may have armor and weapons.

Sources and Notes

  1. Christopher Perkins, et. al.. Monster Manual (5e) (5e 2014) (2014-09-30). Wizards of the Coast. p. 259. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. habitat - Dungeon Master's Guide (5e) p.302-305
  3. habitat (Underground) - user:Rlyehable (unofficial)
  4. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. 4.0 4.1 4.2

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