5e:Shoosuva

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Volo's Guide to Monsters
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Shoosuva (Pointer) [1]
Large Fiend  (Demons), Chaotic Evil
Armor Class: 14 (natural armor)
Hit Points: 110
Speed: 40 ft.
Str Dex Con Int Wis Cha
Saving Throws: Dex, Con, Wis
Damage Resistances: cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical attacks.
Damage Immunity: poison
Condition Immune: charmed, frightened, poisoned
Senses: darkvision 60 ft., passive perception 12
Languages:
  1. redirect: Template:5xlang,
  2. redirect: Template:5xlang, telepathy 120 ft.
Habitat: Coastal, Forest, Grassland, Hill
Plane: Abyss
Challenge: 8 (3,900 xp)Proficiency Bonus (PB): +3

Features

Rampage. [2] When it reduces a creature to 0 hit points with a melee attack on its turn, the shoosuva can take a bonus action to move up to half [3] its speed and make a bite attack. 

Actions

Multiattack.

Bite. Melee Weapon Attack

Tail Stinger. Melee Weapon Attack

Unofficial Description: Shoosuva looks like a bear sized nightmare jackal with a scorpion-like tail.


Sources and Notes

  1. Mike Mearls, et. al.. Volo's Guide to Monsters (5e 2014) (2016-11-15). Wizards of the Coast. p. 136-137. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL.
  3. Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3.

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Monster data +

Shoosuva (Sort Text: Demon Shoosuva 5e, Size: Large, Type: Fiend, Subtypes: Demon, Alignment: Chaotic Evil, HP: 110, CR: 8, Features: Rampage Multiattack Bite Tail Stinger, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Volo's Guide to Monsters)

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