5e:Summon Fiend

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5e Spell Summon Fiend
6th-level conjuration
Casting Time: 1 action
Range:  90 feet
Components: V, S, M (humanoid blood inside a ruby vial worth at least 600 gp)
Duration: Concentration, up to 1 hour
Scales: True
Casters: Warlock, Wizard

Unofficial Description: You summon an Fiendish Spirit.

Fiend

Fiendish Spirit
Large Fiend  (Spirits)
Armor Class: calculated (natural armor)
Hit Points: 50 (Demon only) or 40 (Devil only) or 60 (Yugoloth only) + 15 for each spell level above 6th
Speed: 40 ft., climb 40 ft. (Demon only), fly 60 ft. (Devil only)
Str Dex Con Int Wis Cha
Damage Resistances: fire
Damage Immunity: poison
Condition Immune: poisoned
Senses: darkvision 60 ft., passive perception 10
Languages:
  1. redirect: Template:5xlang,
  2. redirect: Template:5xlang, telepathy 60 ft.
Challenge: — ( xp)Proficiency Bonus (PB):

Features

Death Throes (Demon Only).

Devil's Sight (Devil Only).

Magic Resistance.

Actions

Multiattack.

Bite (Demon Only).

Claws (Yugoloth Only).

Hurl Flame (Devil Only).




Sources and Notes


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Spell data +

Spell Level School Casting Range VSM VC CC Casters Canon Sources
Summon Fiend 6 Conjuration Action 90 feet V S M Yes Warlock Wizard Yes Tasha's Cauldron of Everything


Tasha's Cauldron of Everything Contrigubtions +

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