5e24:Cleric

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Cleric exists in other D&D editions see:

Cleric (disambiguation).

5e Pointer  + 
see Sources below
2024FR, PHB5e24
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This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed CC-BY-SA.

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Cleric is a class in 5th edition (2024).


Core Cleric Traits

Core Cleric Traits  [1][2] 
Primary Ability Wisdom
Hit Point Die D8 per Cleric level
Saving Throw Proficiencies Wisdom and Charisma
Skill Proficiencies Choose any 2 History, Insight, Medicine, Persuasion, or Religion
Weapon Proficiencies Simple Weapons
Tool Proficiencies None
Armor Training Light and Medium Armor and Shields
Starting Equipment Choose A or B: (A) Chain Shirt, Shield, Mace, Holy Symbol, Priest's Pack, and 7 GP; or (B) 110 GP


Unofficial Description: Clerics draw power from {{5x|Deity|dieties, powers, or eternal aspects (often called Divine Domains).

Becoming a Cleric

As a Level 1 Character

As a Multiclass Bard

Cleric Features

As a Cleric, you gain the following class features when you reach the specified Cleric levels. These features are listed in the Cleric Features table.

Cleric Features[1][2]
Level Proficiency
Bonus
Features Channel Divinity Cantrips Prepared Spells Spell Slots per Spell Level
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 Divine Order, Spellcasting 3 4 2
2nd +2 Channel Divinity 2 3 5 3
3rd +2 Cleric Subclass 2 3 6 4 2
4th +2 Ability Score Improvement 2 4 7 4 3
5th +3 Sear Undead 2 4 9 4 3 2
6th +3 Subclass Feature 3 4 10 4 3 3
7th +3 Blessed Strikes 3 4 11 4 3 3 1
8th +3 Ability Score Improvement 3 4 12 4 3 3 2
9th +4 3 4 14 4 3 3 3 1
10th +4 Divine Intervention 3 5 15 4 3 3 3 2
11th +4 3 5 16 4 3 3 3 2 1
12th +4 Ability Score Improvement 3 5 16 4 3 3 3 2 1
13th +5 3 5 17 4 3 3 3 2 1 1
14th +5 Improved Blessed Strikes 3 5 17 4 3 3 3 2 1 1
15th +5 3 5 18 4 3 3 3 2 1 1 1
16th +5 Ability Score Improvement 3 5 18 4 3 3 3 2 1 1 1
17th +6 Subclass Feature 3 5 19 4 3 3 3 2 1 1 1
18th +6 4 5 20 4 3 3 3 3 1 1 1
19th +6 Epic Boon 4 5 21 4 3 3 3 3 2 1 1
20th +6 Greater Divine Intervention 4 5 22 4 3 3 3 3 2 2 1

Divine Order

1st level [1][2] 
Unofficial Summary: You choose an order or specialization of cleric:

Spellcasting

1st level [1][2] 
Also see: Cleric Spells


Unofficial Summary: You can cast Spells from the Cleric Spell list.

Cantrips. You know a number of Cantrips from the Cleric Spell list as shown in the Cleric Features table. This number increases as your cleric level progresses.

Spell Slots. You can cast spells utilizing Spell Slots from the Cleric Spell list (see the Cleric Features table). Spell slots replenish at the end of a Long Rest.

Prepared Spells of Level 1+. The Cleric Features table shows the number of spells you prepare after a Long Rest. If a Cleric or Cleric subclass feature gives you spells that are always prepared, they do not count toward this number, but do count as Cleric spells for you. You can change which spells you prepare at each Long Rest.

Spellcasting Ability. Wisdom is the Spellcasting Ability.

Spellcasting Focus. A Holy Symbol is the Spellcasting Focus.

Channel Divinity

2nd level [1][2] 
Unofficial Summary: You can use your channel divine energy in a special way a number of times (see Cleric Features table) between each Long Rest, regaining one use at the end of a Short Rest. If there is a Saving Throw for a Channel Divinity feature, it is the same as your Spell Save DC. You start with two Channel Divinity features, but may gain more from a Cleric subclass:

Divine Spark

Use your Holy Symbol and Magic action to either heal Hit Points to a Creature or cause Necrotic or Radiant damage (Constitution Save for Half damage). This healing or damage increases at 7th, 13th, and 18th Cleric levels.

Turn Undead

Use your Holy Symbol and Magic action to cause Undead creatures to become Frightened and Incapacitated (Wisdom save to negate) for a period of time (or it takes damage).

Cleric Subclass

3rd level [1][2] 
Unofficial Summary: You choose a Cleric subclass. You gain features described in the subclass, and even more features as your Cleric level progresses.

List of Cleric Subclasses

3 official and unofficial subclasses.

Subclass Features Flags License Source
Life Domain Disciple of Life, Life Domain Spells, Preserve Life, Blessed Healer, Supreme Healing Canon, Pointer Fair Use Varied, 2024FR, PHB5e24
Light Domain Light Domain Spells, Radiance of the Dawn, Warding Flare, Improved Warding Flare, Corona of Light Canon, Pointer Fair Use Player's Handbook (5e24)
War Domain Guided Strike, War Domain Spells, War Priest, War God's Blessing, Avatar of Battle Canon, Pointer Fair Use Player's Handbook (5e24)

Ability Score Improvement

4th, 8th, 12th, 16th level [1][2] 
Unofficial Summary: Gain the Ability Score Improvement or another feat for which you qualify.

Sear Undead

5th level [1][2] 
Unofficial Summary: Turn Undead now additionally causes Radiant damage to the Undead.

Blessed Strikes

7th level [1][2] 
Unofficial Summary: You choose one option when you first gain this ability (if you get either option from a Cleric subclass in an older book, use only the option you choose for this feature).

Divine Strike

Cause extra Necrotic or Radiant damage when you hit with a Weapon attack.

Potent Spellcasting

Your cantrips that cause damage do extra damage.

Divine Intervention

10th level [1][2] 
Unofficial Summary: Once per Long Rest, you may cast a mid-level (or lower) spell without expending a spell slot or needing Material Components.

Improved Blessed Strikes

14th level [1][2] 
Unofficial Summary: Blessed Strikes are more powerful:

Epic Boon

19th level [1][2] 
Unofficial Summary: Gain an Epic Boon feat (or a different feat for which you are qualified).

Greater Divine Intervention

20th level [1][2] 
Unofficial Summary: You may choose the Wish spell with Divine Intervention, but cannot do so again for 2-8 Long Rests.

Sources and Notes

  1. Wizards RPG Team. 2024 D&D Free Rules (5e 2024) (2024-09-03). Wizards of the Coast, D&D Beyond. Licensed: © Wizards of the Coast (used under 'fair use' clause). 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12
  2. Wizards RPG Team. Player's Handbook (5e24) (5e 2024) (2024-09-17). Wizards of the Coast. ISBN 9780786969821. p. 68-77. Licensed: © Wizards of the Coast (used under 'fair use' clause). 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12

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