5e24:Cleric
Cleric is a class in 5th edition (2024).
Core Cleric Traits
Core Cleric Traits [1][2] | |
---|---|
Primary Ability | Wisdom |
Hit Point Die | D8 per Cleric level |
Saving Throw Proficiencies | Wisdom and Charisma |
Skill Proficiencies | Choose any 2 History, Insight, Medicine, Persuasion, or Religion |
Weapon Proficiencies | Simple Weapons |
Tool Proficiencies | None |
Armor Training | Light and Medium Armor and Shields |
Starting Equipment | Choose A or B: (A) Chain Shirt, Shield, Mace, Holy Symbol, Priest's Pack, and 7 GP; or (B) 110 GP |
Unofficial Description: Clerics draw power from {{5x|Deity|dieties, powers, or eternal aspects (often called Divine Domains).
Becoming a Cleric
As a Level 1 Character
- Gain all the traits in the Core Cleric Traits table.
- Gain the Cleric’s level 1 features, which are listed in the Cleric Features table.
As a Multiclass Bard
- Gain the following traits from the Core Cleric Traits table: Hit Point Die and training with Light and Medium Armor and Shields.
- Gain the Cleric’s level 1 features, which are listed in the Cleric Features table. See the Multiclassing rules to determine available Spell Slots.
Cleric Features
As a Cleric, you gain the following class features when you reach the specified Cleric levels. These features are listed in the Cleric Features table.
Level | Proficiency Bonus |
Features | Channel Divinity | Cantrips | Prepared Spells | —Spell Slots per Spell Level— | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |||||||
1st | +2 | Divine Order, Spellcasting | — | 3 | 4 | 2 | — | — | — | — | — | — | — | — | |
2nd | +2 | Channel Divinity | 2 | 3 | 5 | 3 | — | — | — | — | — | — | — | — | |
3rd | +2 | Cleric Subclass | 2 | 3 | 6 | 4 | 2 | — | — | — | — | — | — | — | |
4th | +2 | Ability Score Improvement | 2 | 4 | 7 | 4 | 3 | — | — | — | — | — | — | — | |
5th | +3 | Sear Undead | 2 | 4 | 9 | 4 | 3 | 2 | — | — | — | — | — | — | |
6th | +3 | Subclass Feature | 3 | 4 | 10 | 4 | 3 | 3 | — | — | — | — | — | — | |
7th | +3 | Blessed Strikes | 3 | 4 | 11 | 4 | 3 | 3 | 1 | — | — | — | — | — | |
8th | +3 | Ability Score Improvement | 3 | 4 | 12 | 4 | 3 | 3 | 2 | — | — | — | — | — | |
9th | +4 | — | 3 | 4 | 14 | 4 | 3 | 3 | 3 | 1 | — | — | — | — | |
10th | +4 | Divine Intervention | 3 | 5 | 15 | 4 | 3 | 3 | 3 | 2 | — | — | — | — | |
11th | +4 | — | 3 | 5 | 16 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — | |
12th | +4 | Ability Score Improvement | 3 | 5 | 16 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — | |
13th | +5 | — | 3 | 5 | 17 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — | |
14th | +5 | Improved Blessed Strikes | 3 | 5 | 17 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — | |
15th | +5 | — | 3 | 5 | 18 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — | |
16th | +5 | Ability Score Improvement | 3 | 5 | 18 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — | |
17th | +6 | Subclass Feature | 3 | 5 | 19 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — | |
18th | +6 | — | 4 | 5 | 20 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | — | |
19th | +6 | Epic Boon | 4 | 5 | 21 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | — | |
20th | +6 | Greater Divine Intervention | 4 | 5 | 22 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | — |
Divine Order
1st level [1][2]
Unofficial Summary: You choose an order or specialization of cleric:
- Protector. Battle focus — Proficiency in Martial Weapons, Heavy Armor.
- Thaumaturge. Magical focus — Extra Cantrip and bonus to Arcana and Religion Checks.
Spellcasting
1st level [1][2]
Unofficial Summary: You can cast Spells from the Cleric Spell list.
Cantrips. You know a number of Cantrips from the Cleric Spell list as shown in the Cleric Features table. This number increases as your cleric level progresses.
Spell Slots. You can cast spells utilizing Spell Slots from the Cleric Spell list (see the Cleric Features table). Spell slots replenish at the end of a Long Rest.
Prepared Spells of Level 1+. The Cleric Features table shows the number of spells you prepare after a Long Rest. If a Cleric or Cleric subclass feature gives you spells that are always prepared, they do not count toward this number, but do count as Cleric spells for you. You can change which spells you prepare at each Long Rest.
Spellcasting Ability. Wisdom is the Spellcasting Ability.
Spellcasting Focus. A Holy Symbol is the Spellcasting Focus.
Channel Divinity
2nd level [1][2]
Unofficial Summary: You can use your channel divine energy in a special way a number of times (see Cleric Features table) between each Long Rest, regaining one use at the end of a Short Rest. If there is a Saving Throw for a Channel Divinity feature, it is the same as your Spell Save DC. You start with two Channel Divinity features, but may gain more from a Cleric subclass:
Divine Spark
Use your Holy Symbol and Magic action to either heal Hit Points to a Creature or cause Necrotic or Radiant damage (Constitution Save for Half damage). This healing or damage increases at 7th, 13th, and 18th Cleric levels.
Turn Undead
Use your Holy Symbol and Magic action to cause Undead creatures to become Frightened and Incapacitated (Wisdom save to negate) for a period of time (or it takes damage).
Cleric Subclass
3rd level [1][2]
Unofficial Summary: You choose a Cleric subclass. You gain features described in the subclass, and even more features as your Cleric level progresses.
List of Cleric Subclasses
3 official and unofficial subclasses.
Subclass | Features | Flags | License | Source |
---|---|---|---|---|
Life Domain | Disciple of Life, Life Domain Spells, Preserve Life, Blessed Healer, Supreme Healing | Canon, Pointer | Fair Use | Varied, 2024FR, PHB5e24 |
Light Domain | Light Domain Spells, Radiance of the Dawn, Warding Flare, Improved Warding Flare, Corona of Light | Canon, Pointer | Fair Use | Player's Handbook (5e24) |
War Domain | Guided Strike, War Domain Spells, War Priest, War God's Blessing, Avatar of Battle | Canon, Pointer | Fair Use | Player's Handbook (5e24) |
Ability Score Improvement
4th, 8th, 12th, 16th level [1][2]
Unofficial Summary: Gain the Ability Score Improvement or another feat for which you qualify.
Sear Undead
5th level [1][2]
Unofficial Summary: Turn Undead now additionally causes Radiant damage to the Undead.
Blessed Strikes
7th level [1][2]
Unofficial Summary: You choose one option when you first gain this ability (if you get either option from a Cleric subclass in an older book, use only the option you choose for this feature).
Divine Strike
Cause extra Necrotic or Radiant damage when you hit with a Weapon attack.
Potent Spellcasting
Your cantrips that cause damage do extra damage.
Divine Intervention
10th level [1][2]
Unofficial Summary: Once per Long Rest, you may cast a mid-level (or lower) spell without expending a spell slot or needing Material Components.
Improved Blessed Strikes
14th level [1][2]
Unofficial Summary: Blessed Strikes are more powerful:
- Divine Strike. Does extra damage.
- Potent Spellcasting. When you damage a creature with a Cleric cantrip, you may give Temporary Hit Points to another creature or yourself.
Epic Boon
19th level [1][2]
Unofficial Summary: Gain an Epic Boon feat (or a different feat for which you are qualified).
Greater Divine Intervention
20th level [1][2]
Unofficial Summary: You may choose the Wish spell with Divine Intervention, but cannot do so again for 2-8 Long Rests.
Sources and Notes
- Wizards RPG Team. 2024 D&D Free Rules (5e 2024) (2024-09-03). Wizards of the Coast, D&D Beyond. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12
- Wizards RPG Team. Player's Handbook (5e24) (5e 2024) (2024-09-17). Wizards of the Coast. ISBN 9780786969821. p. 68-77. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12
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