5e:Astral Plane

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 [SRD5 OGL] [1] 
The Astral Plane is the realm of thought and dream, where visitors travel as disembodied souls to reach the planes of the divine and demonic. It is a great, silvery sea, the same above and below, with swirling wisps of white and gray streaking among motes of light resembling distant stars. Erratic whirlpools of color flicker in midair like spinning coins. Occasional bits of solid matter can be found here, but most of the Astral Plane is an endless, open domain.

Wildspace and the Astral Sea together comprise the Astral Plane.[2]

Wildspace

In Wildspace, the Material Plane and the Astral Plane overlap. [Beings and objects] are effectively on both of those planes…[2] Every D&D world… [including suns, worlds, moons, etc.] exists in an airless void known as Wildspace.[2]

[At] the edge of your Wildspace system, you would [encounter a] a silvery haze. By traveling into this haze, you pass from Wildspace into the Astral Sea…[2]

Astral Sea

The Astral Sea, like Wildspace, is a void; however, it is not an airless one.[2] In the Astral Sea, you do not age, need food or drink, an can breathe.[3] You can propel yourself through the Astral Sea with the power of your mind alone…[2], but many choose to use Spelljammer ships.[3]

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL.
  2. Christopher Perkins, et. al.. Astral Adventurer's Guide (5e) (2022-08-16). Wizards of the Coast. ISBN 978-0786968220. Licensed: © Wizards of the Coast (used under 'fair use' clause). (Spelljammers setting) 2.0 2.1 2.2 2.3 2.4 2.5
  3. AAG (paraphrased) 3.0 3.1

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